Can someone explain to me what init and alloc do in Obj-C. I am reading this obj-c book that gives an example of creating object but it does not really go into details of wh
alloc and init are two methods that are inherited from NSObject you can provide your own methods or call the ones from NSObject
alloc allocates the memory to create a new instance of your class(@interface) init initializes the contents of that instance, by default init sets all member values to 0/nil however you can create your own init method to customize what is done.
Animal * k = [[Animal alloc] init]; // creates a new Animal object
you can also write
Animal * k = [Animal new]; // which would be a bit more similar to other languages
alloc
allocates a chunk of memory to hold the object, and returns the pointer.
MyClass* myObj = [MyClass alloc];
myObj
cannot be used yet, because its internal state is not correctly setup. So, don't write a code like this.
init
sets up the initial condition of the object and returns it. Note that what's returned by [a init]
might be different from a
. That explains the code Yannick wrote:
-init{
self=[super init]; // 1.
if(self){ // 2.
....
}
return self; // 3.
}
init
, to setup the superclass's instance variables, etc. That might return something not equal to the original self
, so you need to assign what's returned to self
. self
is non-nil, it means the part controlled by the superclass is correctly initialized. Now you perform your initialization. All of the instance variables are set to nil
(if it's object) and 0
if it's integer. You'll need to perform additional initial settings. self
. The returned self
might be different from what's allocated! So, you need to assign the result of init
to your variable.This suggestions an important lesson: never split the call to alloc
and init
. Don't write:
MyClass* myObj = [MyClass alloc];
[myObj init];
because [myObj init]
might return something else. Don't try to get around this by writing:
MyClass* myObj = [MyClass alloc];
myObj=[myObj init];
because you will eventually forget to write the part myObj=
in the second line.
Always write:
MyClass* myObj = [[MyClass alloc] init];
I also don't recommend writing:
MyClass* myObj = [MyClass new];
because it does not correctly call the initialization method: some classes doesn't accept a plain init
. For example, NSView
needs initWithFrame:
, which can't be called with new
. So, don't use new
either.
Alloc will allocate the memory for the object, but Init puts the object into the memory and sets the default values.
The NSObject root class provides a class method, alloc, alloc: reservers a memory location and returns the pointer to that memory location.
The alloc method has one other important task, which is to clear out the memory allocated for the object’s properties by setting them to zero.
This avoids the usual problem of memory containing garbage from whatever was stored before, but is
not enough to initialize an object completely.
You need to combine a call to alloc with a call to init, another NSObject method:
(id)init; The init method is used by a class to make sure its properties have suitable initial values at creation. The correct way to allocate and initialize an object is to nest the alloc call inside the call to init, like this:
ClassName *objectName = [ClassName alloc] init];
from: apple documents
In its simplest form:
alloc: short for allocation, reservers a memory location and returns the pointer to that memory location. This pointer is then stored in the k variable.
init: short for initialization, sets up the object and returns the object. The init method depends on the object, but it generally involves sending the init message to the superclass. And if that init method (of the superclass) returns an object (not nil) some ivars may be set up depending on the task of that class.
--
Example of an init implementation, the Schedule class initializes its channels ivar with an empty array. Basically your giving the Schedule object a chance to sort itself out, so it can start receiving messages once it is created. You could remove the channels initialization from the init method, but then you would have to check if the channels ivar is nil in every method of the Schedule class and initialize it if it is indeed nil.
- (Schedule*)init {
self = [super init];
if (self) {
channels = [[NSMutableArray alloc] initWithCapacity:0];
}
return self;
}