I am building a HTML5 canvas image editor. After uploading an image in to the canvas i need to Dragg and resize it over the canvas. I managed to upload an image and make it
Here's example code to allow you to drag and resize an image using Canvas.
Resizing
How to resize an image with 4 draggable anchors
Note on the math used to resize the image:
Dragging
How to drag an image
Here is code and a Fiddle: http://jsfiddle.net/m1erickson/LAS8L/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; padding:10px;}
#canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var canvasOffset=$("#canvas").offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
var startX;
var startY;
var isDown=false;
var pi2=Math.PI*2;
var resizerRadius=8;
var rr=resizerRadius*resizerRadius;
var draggingResizer={x:0,y:0};
var imageX=50;
var imageY=50;
var imageWidth,imageHeight,imageRight,imageBottom;
var draggingImage=false;
var startX;
var startY;
var img=new Image();
img.onload=function(){
imageWidth=img.width;
imageHeight=img.height;
imageRight=imageX+imageWidth;
imageBottom=imageY+imageHeight
draw(true,false);
}
img.src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/facesSmall.png";
function draw(withAnchors,withBorders){
// clear the canvas
ctx.clearRect(0,0,canvas.width,canvas.height);
// draw the image
ctx.drawImage(img,0,0,img.width,img.height,imageX,imageY,imageWidth,imageHeight);
// optionally draw the draggable anchors
if(withAnchors){
drawDragAnchor(imageX,imageY);
drawDragAnchor(imageRight,imageY);
drawDragAnchor(imageRight,imageBottom);
drawDragAnchor(imageX,imageBottom);
}
// optionally draw the connecting anchor lines
if(withBorders){
ctx.beginPath();
ctx.moveTo(imageX,imageY);
ctx.lineTo(imageRight,imageY);
ctx.lineTo(imageRight,imageBottom);
ctx.lineTo(imageX,imageBottom);
ctx.closePath();
ctx.stroke();
}
}
function drawDragAnchor(x,y){
ctx.beginPath();
ctx.arc(x,y,resizerRadius,0,pi2,false);
ctx.closePath();
ctx.fill();
}
function anchorHitTest(x,y){
var dx,dy;
// top-left
dx=x-imageX;
dy=y-imageY;
if(dx*dx+dy*dy<=rr){ return(0); }
// top-right
dx=x-imageRight;
dy=y-imageY;
if(dx*dx+dy*dy<=rr){ return(1); }
// bottom-right
dx=x-imageRight;
dy=y-imageBottom;
if(dx*dx+dy*dy<=rr){ return(2); }
// bottom-left
dx=x-imageX;
dy=y-imageBottom;
if(dx*dx+dy*dy<=rr){ return(3); }
return(-1);
}
function hitImage(x,y){
return(x>imageX && x<imageX+imageWidth && y>imageY && y<imageY+imageHeight);
}
function handleMouseDown(e){
startX=parseInt(e.clientX-offsetX);
startY=parseInt(e.clientY-offsetY);
draggingResizer=anchorHitTest(startX,startY);
draggingImage= draggingResizer<0 && hitImage(startX,startY);
}
function handleMouseUp(e){
draggingResizer=-1;
draggingImage=false;
draw(true,false);
}
function handleMouseOut(e){
handleMouseUp(e);
}
function handleMouseMove(e){
if(draggingResizer>-1){
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// resize the image
switch(draggingResizer){
case 0: //top-left
imageX=mouseX;
imageWidth=imageRight-mouseX;
imageY=mouseY;
imageHeight=imageBottom-mouseY;
break;
case 1: //top-right
imageY=mouseY;
imageWidth=mouseX-imageX;
imageHeight=imageBottom-mouseY;
break;
case 2: //bottom-right
imageWidth=mouseX-imageX;
imageHeight=mouseY-imageY;
break;
case 3: //bottom-left
imageX=mouseX;
imageWidth=imageRight-mouseX;
imageHeight=mouseY-imageY;
break;
}
// enforce minimum dimensions of 25x25
if(imageWidth<25){imageWidth=25;}
if(imageHeight<25){imageHeight=25;}
// set the image right and bottom
imageRight=imageX+imageWidth;
imageBottom=imageY+imageHeight;
// redraw the image with resizing anchors
draw(true,true);
}else if(draggingImage){
imageClick=false;
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// move the image by the amount of the latest drag
var dx=mouseX-startX;
var dy=mouseY-startY;
imageX+=dx;
imageY+=dy;
imageRight+=dx;
imageBottom+=dy;
// reset the startXY for next time
startX=mouseX;
startY=mouseY;
// redraw the image with border
draw(false,true);
}
}
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUp(e);});
$("#canvas").mouseout(function(e){handleMouseOut(e);});
}); // end $(function(){});
</script>
</head>
<body>
<p>Resize the image using the 4 draggable corner anchors</p>
<p>You can also drag the image</p>
<canvas id="canvas" width=350 height=350></canvas>
</body>
</html>
Also:
Simon Sarris has done a nice tutorial on how to drag and resize "elements" on html canvas.
http://simonsarris.com/blog/225-canvas-selecting-resizing-shape