I\'m listening to a hardware event message, but I need to debounce it to avoid too many queries.
This is an hardware event that sends the machine status and I have t
I've used this to debounce events with some success:
public static Action<T> Debounce<T>(this Action<T> func, int milliseconds = 300)
{
var last = 0;
return arg =>
{
var current = Interlocked.Increment(ref last);
Task.Delay(milliseconds).ContinueWith(task =>
{
if (current == last) func(arg);
task.Dispose();
});
};
}
Action<int> a = (arg) =>
{
// This was successfully debounced...
Console.WriteLine(arg);
};
var debouncedWrapper = a.Debounce<int>();
while (true)
{
var rndVal = rnd.Next(400);
Thread.Sleep(rndVal);
debouncedWrapper(rndVal);
}
It may not be a robust as what's in RX but it's easy to understand and use.
Followup 2020-02-03
Revised @collie's solution using cancellation tokens as follows
public static Action<T> Debounce<T>(this Action<T> func, int milliseconds = 300)
{
CancellationTokenSource? cancelTokenSource = null;
return arg =>
{
cancelTokenSource?.Cancel();
cancelTokenSource = new CancellationTokenSource();
Task.Delay(milliseconds, cancelTokenSource.Token)
.ContinueWith(t =>
{
if (t.IsCompletedSuccessfully)
{
func(arg);
}
}, TaskScheduler.Default);
};
}
Notes:
Cancel
is enough to dispose of the CTSDispose
on the taskI've not worked with cancellation tokens before and may not be using them correctly.
Recently I was doing some maintenance on an application that was targeting an older version of the .NET framework (v3.5).
I couldn't use Reactive Extensions nor Task Parallel Library, but I needed a nice, clean, consistent way of debouncing events. Here's what I came up with:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace MyApplication
{
public class Debouncer : IDisposable
{
readonly TimeSpan _ts;
readonly Action _action;
readonly HashSet<ManualResetEvent> _resets = new HashSet<ManualResetEvent>();
readonly object _mutex = new object();
public Debouncer(TimeSpan timespan, Action action)
{
_ts = timespan;
_action = action;
}
public void Invoke()
{
var thisReset = new ManualResetEvent(false);
lock (_mutex)
{
while (_resets.Count > 0)
{
var otherReset = _resets.First();
_resets.Remove(otherReset);
otherReset.Set();
}
_resets.Add(thisReset);
}
ThreadPool.QueueUserWorkItem(_ =>
{
try
{
if (!thisReset.WaitOne(_ts))
{
_action();
}
}
finally
{
lock (_mutex)
{
using (thisReset)
_resets.Remove(thisReset);
}
}
});
}
public void Dispose()
{
lock (_mutex)
{
while (_resets.Count > 0)
{
var reset = _resets.First();
_resets.Remove(reset);
reset.Set();
}
}
}
}
}
Here's an example of using it in a windows form that has a search text box:
public partial class Example : Form
{
private readonly Debouncer _searchDebouncer;
public Example()
{
InitializeComponent();
_searchDebouncer = new Debouncer(TimeSpan.FromSeconds(.75), Search);
txtSearchText.TextChanged += txtSearchText_TextChanged;
}
private void txtSearchText_TextChanged(object sender, EventArgs e)
{
_searchDebouncer.Invoke();
}
private void Search()
{
if (InvokeRequired)
{
Invoke((Action)Search);
return;
}
if (!string.IsNullOrEmpty(txtSearchText.Text))
{
// Search here
}
}
}