Is there an easy way to delete all the files(images) I saved in the documents folder of the app?
Code did not work with IOS 7 and Xcode 5 so edited to work with my app. Big credits to @Ole Begemann and @pablasso.
-(void)EmptySandbox
{
NSFileManager *fileMgr = [[NSFileManager alloc] init];
NSError *error = nil;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSArray *files = [fileMgr contentsOfDirectoryAtPath:documentsDirectory error:nil];
while (files.count > 0) {
NSString *documentsDirectory = [paths objectAtIndex:0];
NSArray *directoryContents = [fileMgr contentsOfDirectoryAtPath:documentsDirectory error:&error];
if (error == nil) {
for (NSString *path in directoryContents) {
NSString *fullPath = [documentsDirectory stringByAppendingPathComponent:path];
BOOL removeSuccess = [fileMgr removeItemAtPath:fullPath error:&error];
files = [fileMgr contentsOfDirectoryAtPath:documentsDirectory error:nil];
if (!removeSuccess) {
// Error
}
}
} else {
// Error
}
}
}
Swift 2.1 with some extra's:
do {
let paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
let documentsDirectory = paths[0]
let documentsDirectoryURL = NSURL(fileURLWithPath: paths[0])
let directoryContents = try NSFileManager.defaultManager().contentsOfDirectoryAtPath(documentsDirectory)
var totalMegaBytes: Double = 0
var nrOfFiles = 0
for filename in directoryContents {
let file = documentsDirectoryURL.URLByAppendingPathComponent(filename)
let fileAttributes = try NSFileManager.defaultManager().attributesOfItemAtPath(file.path!)
let fileSize = fileAttributes[NSFileSize] as! Double
totalMegaBytes += fileSize/1024/1024
do {
try NSFileManager.defaultManager().removeItemAtURL(file)
nrOfFiles++
}catch let error as NSError{
print("> Emptying sandbox: could not delete file", filename, error)
}
}
print("> Emptying sandbox: Removed \(nrOfFiles) files with a total of \(round(totalMegaBytes))MB")
}catch let error as NSError{
print("> Emptying sandbox: Error emptying sandbox", error)
}
It may not be applicable in all cases but generally it would be more efficient to put all the files in a custom directory inside Documents Directory and then use removeItemAtPath:error:
to delete that directory and create it again. E.g.:
// Clear cache
NSError *error;
[[NSFileManager defaultManager] removeItemAtPath:cacheDirectory error:&error];
if (error)
{
// error handling
}
// Create cache directory again
NSError *error2;
[[NSFileManager defaultManager] createDirectoryAtPath:cacheDirectory withIntermediateDirectories:YES attributes:nil error:&error2];
if (error2)
{
// error handling
}
- (void)removeFile
{
// you need to write a function to get to that directory
NSString *filePath = [self getDirectory];
NSFileManager *fileManager = [NSFileManager defaultManager];
if ([fileManager fileExistsAtPath:filePath])
{
NSError *error;
if (![fileManager removeItemAtPath:filePath error:&error])
{
NSLog(@"Error removing file: %@", error);
};
}
}
I believe this is shorter.
NSFileManager *fileMgr = [[[NSFileManager alloc] init] autorelease];
NSError *error = nil;
NSArray *directoryContents = [fileMgr contentsOfDirectoryAtPath:documentsDirectory error:&error];
if (error == nil) {
for (NSString *path in directoryContents) {
NSString *fullPath = [documentsDirectory stringByAppendingPathComponent:path];
BOOL removeSuccess = [fileMgr removeItemAtPath:fullPath error:&error];
if (!removeSuccess) {
// Error handling
...
}
}
} else {
// Error handling
...
}
For Swift devs:
let fileMgr = NSFileManager()
let dirPath = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0]
if let directoryContents = try? fileMgr.contentsOfDirectoryAtPath(dirPath)
{
for path in directoryContents
{
let fullPath = (dirPath as NSString).stringByAppendingPathComponent(path)
do
{
try fileMgr.removeItem(atPath: fullPath)
print("Files deleted")
}
catch let error as NSError
{
print("Error deleting: \(error.localizedDescription)")
}
}
}