In the C programming language and Pthreads as the threading library; do variables/structures that are shared between threads need to be declared as volatile? Assuming that t
There is a widespread notion that the keyword volatile is good for multi-threaded programming.
Hans Boehm points out that there are only three portable uses for volatile:
If you are multi-threading for the sake of speed, slowing down code is definitely not what you want. For multi-threaded programming, there two key issues that volatile is often mistakenly thought to address:
Let's deal with (1) first. Volatile does not guarantee atomic reads or writes. For example, a volatile read or write of a 129-bit structure is not going to be atomic on most modern hardware. A volatile read or write of a 32-bit int is atomic on most modern hardware, but volatile has nothing to do with it. It would likely be atomic without the volatile. The atomicity is at the whim of the compiler. There's nothing in the C or C++ standards that says it has to be atomic.
Now consider issue (2). Sometimes programmers think of volatile as turning off optimization of volatile accesses. That's largely true in practice. But that's only the volatile accesses, not the non-volatile ones. Consider this fragment:
volatile int Ready;
int Message[100];
void foo( int i ) {
Message[i/10] = 42;
Ready = 1;
}
It's trying to do something very reasonable in multi-threaded programming: write a message and then send it to another thread. The other thread will wait until Ready becomes non-zero and then read Message. Try compiling this with "gcc -O2 -S" using gcc 4.0, or icc. Both will do the store to Ready first, so it can be overlapped with the computation of i/10. The reordering is not a compiler bug. It's an aggressive optimizer doing its job.
You might think the solution is to mark all your memory references volatile. That's just plain silly. As the earlier quotes say, it will just slow down your code. Worst yet, it might not fix the problem. Even if the compiler does not reorder the references, the hardware might. In this example, x86 hardware will not reorder it. Neither will an Itanium(TM) processor, because Itanium compilers insert memory fences for volatile stores. That's a clever Itanium extension. But chips like Power(TM) will reorder. What you really need for ordering are memory fences, also called memory barriers. A memory fence prevents reordering of memory operations across the fence, or in some cases, prevents reordering in one direction.Volatile has nothing to do with memory fences.
So what's the solution for multi-threaded programming? Use a library or language extension that implements the atomic and fence semantics. When used as intended, the operations in the library will insert the right fences. Some examples:
Based on article by Arch Robison (Intel)
No.
First, volatile
is not necessary. There are numerous other operations that provide guaranteed multithreaded semantics that don't use volatile
. These include atomic operations, mutexes, and so on.
Second, volatile
is not sufficient. The C standard does not provide any guarantees about multithreaded behavior for variables declared volatile
.
So being neither necessary nor sufficient, there's not much point in using it.
One exception would be particular platforms (such as Visual Studio) where it does have documented multithreaded semantics.
I think one very important property of volatile is that it makes the variable be written to memory when modified, and reread from memory each time it accessed. The other answers here mix volatile and synchronization, and it is clear from some other answers than this that volatile is NOT a sync primitive (credit where credit is due).
But unless you use volatile, the compiler is free to cache the shared data in a register for any length of time... if you want your data to be written to be predictably written to actual memory and not just cached in a register by the compiler at its discretion, you will need to mark it as volatile. Alternatively, if you only access the shared data after you have left a function modifying it, you might be fine. But I would suggest not relying on blind luck to make sure that values are written back from registers to memory.
Especially on register-rich machines (i.e., not x86), variables can live for quite long periods in registers, and a good compiler can cache even parts of structures or entire structures in registers. So you should use volatile, but for performance, also copy values to local variables for computation and then do an explicit write-back. Essentially, using volatile efficiently means doing a bit of load-store thinking in your C code.
In any case, you positively have to use some kind of OS-level provided sync mechanism to create a correct program.
For an example of the weakness of volatile, see my Decker's algorithm example at http://jakob.engbloms.se/archives/65, which proves pretty well that volatile does not work to synchronize.
NO.
Volatile
is only required when reading a memory location that can change independently of the CPU read/write commands. In the situation of threading, the CPU is in full control of read/writes to memory for each thread, therefore the compiler can assume the memory is coherent and optimizes the CPU instructions to reduce unnecessary memory access.
The primary usage for volatile
is for accessing memory-mapped I/O. In this case, the underlying device can change the value of a memory location independently from CPU. If you do not use volatile
under this condition, the CPU may use a previously cached memory value, instead of reading the newly updated value.
The answer is absolutely, unequivocally, NO. You do not need to use 'volatile' in addition to proper synchronization primitives. Everything that needs to be done are done by these primitives.
The use of 'volatile' is neither necessary nor sufficient. It's not necessary because the proper synchronization primitives are sufficient. It's not sufficient because it only disables some optimizations, not all of the ones that might bite you. For example, it does not guarantee either atomicity or visibility on another CPU.
But unless you use volatile, the compiler is free to cache the shared data in a register for any length of time... if you want your data to be written to be predictably written to actual memory and not just cached in a register by the compiler at its discretion, you will need to mark it as volatile. Alternatively, if you only access the shared data after you have left a function modifying it, you might be fine. But I would suggest not relying on blind luck to make sure that values are written back from registers to memory.
Right, but even if you do use volatile, the CPU is free to cache the shared data in a write posting buffer for any length of time. The set of optimizations that can bite you is not precisely the same as the set of optimizations that 'volatile' disables. So if you use 'volatile', you are relying on blind luck.
On the other hand, if you use sychronization primitives with defined multi-threaded semantics, you are guaranteed that things will work. As a plus, you don't take the huge performance hit of 'volatile'. So why not do things that way?
Volatile would only be useful if you need absolutely no delay between when one thread writes something and another thread reads it. Without some sort of lock, though, you have no idea of when the other thread wrote the data, only that it's the most recent possible value.
For simple values (int and float in their various sizes) a mutex might be overkill if you don't need an explicit synch point. If you don't use a mutex or lock of some sort, you should declare the variable volatile. If you use a mutex you're all set.
For complicated types, you must use a mutex. Operations on them are non-atomic, so you could read a half-changed version without a mutex.