I\'ve been trying to re-implement an HTML5 image uploader like the one on the Mozilla Hacks site, but that works with WebKit browsers. Part of the task is to extract an imag
var BlobBuilder = (window.MozBlobBuilder || window.WebKitBlobBuilder || window.BlobBuilder);
can be used without the try catch.
Thankx to check_ca. Great work.
After playing around with a few things, I managed to figure this out myself.
First of all, this will convert a dataURI to a Blob:
function dataURItoBlob(dataURI) {
// convert base64/URLEncoded data component to raw binary data held in a string
var byteString;
if (dataURI.split(',')[0].indexOf('base64') >= 0)
byteString = atob(dataURI.split(',')[1]);
else
byteString = unescape(dataURI.split(',')[1]);
// separate out the mime component
var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0];
// write the bytes of the string to a typed array
var ia = new Uint8Array(byteString.length);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
return new Blob([ia], {type:mimeString});
}
From there, appending the data to a form such that it will be uploaded as a file is easy:
var dataURL = canvas.toDataURL('image/jpeg', 0.5);
var blob = dataURItoBlob(dataURL);
var fd = new FormData(document.forms[0]);
fd.append("canvasImage", blob);
This one works in iOS and Safari.
You need to use Stoive's ArrayBuffer solution but you can't use BlobBuilder, as vava720 indicates, so here's the mashup of both.
function dataURItoBlob(dataURI) {
var byteString = atob(dataURI.split(',')[1]);
var ab = new ArrayBuffer(byteString.length);
var ia = new Uint8Array(ab);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
return new Blob([ab], { type: 'image/jpeg' });
}
The original answer by Stoive is easily fixable by changing the last line to accommodate Blob:
function dataURItoBlob (dataURI) {
// convert base64 to raw binary data held in a string
// doesn't handle URLEncoded DataURIs
var byteString;
if (dataURI.split(',')[0].indexOf('base64') >= 0)
byteString = atob(dataURI.split(',')[1]);
else
byteString = unescape(dataURI.split(',')[1]);
// separate out the mime component
var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0];
// write the bytes of the string to an ArrayBuffer
var ab = new ArrayBuffer(byteString.length);
var ia = new Uint8Array(ab);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
// write the ArrayBuffer to a blob, and you're done
return new Blob([ab],{type: mimeString});
}
My preferred way is canvas.toBlob()
But anyhow here is yet another way to convert base64 to a blob using fetch ^^,
var url = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg=="
fetch(url)
.then(res => res.blob())
.then(blob => {
var fd = new FormData()
fd.append('image', blob, 'filename')
console.log(blob)
// Upload
// fetch('upload', {method: 'POST', body: fd})
})
BlobBuilder and ArrayBuffer are now deprecated, here is the top comment's code updated with Blob constructor:
function dataURItoBlob(dataURI) {
var binary = atob(dataURI.split(',')[1]);
var array = [];
for(var i = 0; i < binary.length; i++) {
array.push(binary.charCodeAt(i));
}
return new Blob([new Uint8Array(array)], {type: 'image/jpeg'});
}