I am asking the user for input via a Dialog:
package com.android.cancertrials;
import android.app.Dialog;
import android.content.Context;
import android.os.
You can do that in different ways... actually, if your dialog has only an "OK" button to dismiss, why don't you just create a custom dialog using the AlertDialog.Builder
class instead of subclassing Dialog
?
Anyway... let's suppose you have good reasons to do it the way you did it. In that case, I'd use the ObserverPattern. Something like this:
public class CustomDialog extends Dialog {
private String name;
public static EditText etName;
public String zip;
OnMyDialogResult mDialogResult; // the callback
public CustomDialog(Context context, String name) {
super(context);
this.name = name;
}
@Override
public void onCreate(Bundle savedInstanceState) {
// same you have
}
private class OKListener implements android.view.View.OnClickListener {
@Override
public void onClick(View v) {
if( mDialogResult != null ){
mDialogResult.finish(String.valueOf(etName.getText()));
}
CustomDialog.this.dismiss();
}
}
public void setDialogResult(OnMyDialogResult dialogResult){
mDialogResult = dialogResult;
}
public interface OnMyDialogResult{
void finish(String result);
}
}
On your activity:
CustomDialog dialog;
// initialization stuff, blah blah
dialog.setDialogResult(new OnMyDialogResult(){
public void finish(String result){
// now you can use the 'result' on your activity
}
});
Reading your code it seems you already tried something similar.
You can still use your mycustomdialog
layout. And this is how you would use the AlertDialog.Builder
:
LayoutInflater inflater = LayoutInflater.from(YourActivity.this);
final View yourCustomView = inflater.inflate(R.layout.mycustomdialog, null);
final TextView etName = (EditText) yourCustomView.findViewById(R.id.EditZip);
AlertDialog dialog = new AlertDialog.Builder(YourActivity.this)
.setTitle("Enter the Zip Code")
.setView(yourCustomView)
.setPositiveButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
mSomeVariableYouHaveOnYourActivity = etName.getText().toString();
}
})
.setNegativeButton("Cancel", null).create();
dialog.show();
I achieve this through broadcasting intent from [dialog] to [activity].
First passing the activity into the function:
public class DialogFactory {
public static AlertDialog addSomeDialog(Activity activity) {
builder.setPositiveButton("OK", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
if (SOMETHING_IS_TRUE) {
// prepare your parameters that need to be sent back to activity
Intent intent = new Intent(IntentAction.INTENT_ADD_TASK);
intent.putExtra(IntentConst.PARAM_A, aInput);
intent.putExtra(IntentConst.PARAM_B, bInput);
activity.sendBroadcast(intent);
Toast.makeText(activity, "Something is TRUE!", Toast.LENGTH_SHORT).show();
} else {
Toast.makeText(activity, "Something NOT TRUE!", Toast.LENGTH_SHORT).show();
}
}
});
}
}
Call above function when some option menu or button clicked in your activity.
Then prepare your activity to receive the intent with BroadcastReceiver in the activity:
private BroadcastReceiver mReceiver = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
if (intent.getAction() == IntentAction.INTENT_ADD_TASK) {
// Do whatever you want to refresh the layout or anything in the activity
// or even ask fragments inside to act upon it.
.....
}
}
};
Don't forget to register & un-register the receiver:
@Override
protected void onPause() {
unregisterReceiver(mReceiver);
super.onPause();
}
@Override
protected void onResume() {
super.onResume();
registerReceiver(mReceiver, new IntentFilter(IntentAction.INTENT_ADD_TASK));
}