How can I check if the cube is exist and if it does to destroy it and then to create the cube over again?

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挽巷
挽巷 2020-11-28 03:56
if (distance > 61f && Mathf.Abs(anim.GetFloat("Forward")) < 0.003943384f)
        {
            anim.SetBool("Idle", true);
                


        
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