I have an OS X app that\'s distributed through the Mac App Store, and recently updated to Xcode 4.6.3.
When I run my regular build now, I receive:
Co
For me it was a corrupted Framework PaddleMAs which:
1. I removed from my Cocoapods File
2. Ran pod install
3. Restarted my Xcode
and it solved the problem. For some reason a corrupted framework will prevent it being signed unfortunately XCode doesn't show this error really clearly and give you a good fix suggestion. Have raised a bug with Apple to fix.
This might help somone:
I finally figured out the solution by trial and error. In my case I had a folder name that matched the “Product Name” variable under build settings. This also matched the entire project name! So I simply changed one field. I changed the “Build Settings” -> “Product Name” . The value of MySpecialApp was changed to My-SpecialApp. That was simply it! I then logged back into the Apple developer portal and created a new App ID and mobile provisioning profiles for development and distribution and the rest is history. My releases now work when deployed via the Ad Hoc distribution. A final note on this. This is definitely a bug that Apple should either alert the user that they have done something wrong and enable some sort of automated corrective action. - See more at: http://www.chrisdanielson.com/2012/08/29/codesign-ipa-and-the-code-object-is-not-signed-at-all-problem/#sthash.F0nF3BbC.dpuf
For me, this problem was caused after dragging a folder named "resources" in my project. After changing its name into anything else(like "resourcessss" for example), the error disappeared.
As highlighted in other answers, there is a change to the way code signing works. If you've installed any of the Xcode 5 DP's then the new tools will be being used even if you are using Xcode 4.6.X.
All you need to do at this stage (in Xcode 4.6.X) is take the --deep flag suggested above and add it into your code signing flags (Target, Build Settings) see image below.
I had the same problem, but the answer was simple: the code signing identity on my app was set to "-", so simply setting that to "Don't Code Sign" fixed me up.
"-" seems to be the default setting when you carry out some set of actions, although I can't tell you what those are.
I think I may have figured this one out. I've been running Xcode 4.6.3 on OS X Mavericks, under the impression that any build-specific tools were bundled in the Xcode application.
But, it seems codesign
is in /usr/bin
. Whether it's put there by one of the Xcode installers or comes with a vanilla system install, I'm not sure. But reading through the man
page for codesign
, I found this nifty option:
--deep When signing a bundle, specifies that nested code content such as helpers, frameworks, and plug-ins, should be recursively signed
in turn. Beware that all signing options you specify will apply, in turn, to such nested content.
When verifying a bundle, specifies that any nested code content will be recursively verified as to its full content. By default,
verification of nested content is limited to a shallow investigation that may not detect changes to the nested code.
When displaying a signature, specifies that a list of directly nested code should be written to the display output. This lists only
code directly nested within the subject; anything nested indirectly will require recursive application of the codesign command.
And then I found this post (https://alpha.app.net/isaiah/post/6774960) from two weeks ago (~June 2013), which mentions (albeit second-handedly):
@isaiah I asked a guy in the labs about it. He said codesign now requires embedded frameworks to be signed separately before code signing the app bundle as a whole.
Manually re-running the codesign
command that Xcode normally runs, while adding the --deep
flag to the end, signs the application properly.
I'm not yet sure exactly what ramifications this manual signing has, or whether I can tweak the Xcode build to add the --deep
flag automatically, but this seems to be the underlying issue. (codesign
no longer automatically deeply signs your app bundle.)