Codesign of Dropbox API fails in Xcode 4.6.3: “code object is not signed at all”

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予麋鹿
予麋鹿 2020-11-28 03:29

I have an OS X app that\'s distributed through the Mac App Store, and recently updated to Xcode 4.6.3.

When I run my regular build now, I receive:

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  • 2020-11-28 04:10

    For me it was a corrupted Framework PaddleMAs which: 1. I removed from my Cocoapods File 2. Ran pod install 3. Restarted my Xcode

    and it solved the problem. For some reason a corrupted framework will prevent it being signed unfortunately XCode doesn't show this error really clearly and give you a good fix suggestion. Have raised a bug with Apple to fix.

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  • 2020-11-28 04:11

    This might help somone:

    I finally figured out the solution by trial and error. In my case I had a folder name that matched the “Product Name” variable under build settings. This also matched the entire project name! So I simply changed one field. I changed the “Build Settings” -> “Product Name” . The value of MySpecialApp was changed to My-SpecialApp. That was simply it! I then logged back into the Apple developer portal and created a new App ID and mobile provisioning profiles for development and distribution and the rest is history. My releases now work when deployed via the Ad Hoc distribution. A final note on this. This is definitely a bug that Apple should either alert the user that they have done something wrong and enable some sort of automated corrective action. - See more at: http://www.chrisdanielson.com/2012/08/29/codesign-ipa-and-the-code-object-is-not-signed-at-all-problem/#sthash.F0nF3BbC.dpuf

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  • 2020-11-28 04:16

    For me, this problem was caused after dragging a folder named "resources" in my project. After changing its name into anything else(like "resourcessss" for example), the error disappeared.

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  • 2020-11-28 04:22

    As highlighted in other answers, there is a change to the way code signing works. If you've installed any of the Xcode 5 DP's then the new tools will be being used even if you are using Xcode 4.6.X.

    All you need to do at this stage (in Xcode 4.6.X) is take the --deep flag suggested above and add it into your code signing flags (Target, Build Settings) see image below.

    Specifying Deep Signing of Embedded Frameworks

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  • 2020-11-28 04:24

    I had the same problem, but the answer was simple: the code signing identity on my app was set to "-", so simply setting that to "Don't Code Sign" fixed me up.

    "-" seems to be the default setting when you carry out some set of actions, although I can't tell you what those are.

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  • 2020-11-28 04:28

    I think I may have figured this one out. I've been running Xcode 4.6.3 on OS X Mavericks, under the impression that any build-specific tools were bundled in the Xcode application.

    But, it seems codesign is in /usr/bin. Whether it's put there by one of the Xcode installers or comes with a vanilla system install, I'm not sure. But reading through the man page for codesign, I found this nifty option:

    --deep  When signing a bundle, specifies that nested code content such as helpers, frameworks, and plug-ins, should be recursively signed
                 in turn. Beware that all signing options you specify will apply, in turn, to such nested content.
                 When verifying a bundle, specifies that any nested code content will be recursively verified as to its full content. By default,
                 verification of nested content is limited to a shallow investigation that may not detect changes to the nested code.
                 When displaying a signature, specifies that a list of directly nested code should be written to the display output. This lists only
                 code directly nested within the subject; anything nested indirectly will require recursive application of the codesign command.
    

    And then I found this post (https://alpha.app.net/isaiah/post/6774960) from two weeks ago (~June 2013), which mentions (albeit second-handedly):

    @isaiah I asked a guy in the labs about it. He said codesign now requires embedded frameworks to be signed separately before code signing the app bundle as a whole.

    Manually re-running the codesign command that Xcode normally runs, while adding the --deep flag to the end, signs the application properly.

    I'm not yet sure exactly what ramifications this manual signing has, or whether I can tweak the Xcode build to add the --deep flag automatically, but this seems to be the underlying issue. (codesign no longer automatically deeply signs your app bundle.)

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