What is the life cycle of an Android activity? Why are so many similar sounding methods (onCreate()
, onStart()
, onResume()
) called dur
I run some logs as per answers above and here is the output:
Starting Activity
On Activity Load (First Time)
————————————————————————————————————————————————
D/IndividualChatActivity: onCreate:
D/IndividualChatActivity: onStart:
D/IndividualChatActivity: onResume:
D/IndividualChatActivity: onPostResume:
Reload After BackPressed
————————————————————————————————————————————————
D/IndividualChatActivity: onCreate:
D/IndividualChatActivity: onStart:
D/IndividualChatActivity: onResume:
D/IndividualChatActivity: onPostResume:
OnMaximize(Circle Button)
————————————————————————————————————————————————
D/IndividualChatActivity: onRestart:
D/IndividualChatActivity: onStart:
D/IndividualChatActivity: onResume:
D/IndividualChatActivity: onPostResume:
OnMaximize(Square Button)
————————————————————————————————————————————————
D/IndividualChatActivity: onRestart:
D/IndividualChatActivity: onStart:
D/IndividualChatActivity: onResume:
D/IndividualChatActivity: onPostResume:
Stopping The Activity
On BackPressed
————————————————————————————————————————————————
D/IndividualChatActivity: onPause:
D/IndividualChatActivity: onStop:
D/IndividualChatActivity: onDestroy:
OnMinimize (Circle Button)
————————————————————————————————————————————————
D/IndividualChatActivity: onPause:
D/IndividualChatActivity: onStop:
OnMinimize (Square Button)
————————————————————————————————————————————————
D/IndividualChatActivity: onPause:
D/IndividualChatActivity: onStop:
Going To Another Activity
————————————————————————————————————————————————
D/IndividualChatActivity: onPause:
D/IndividualChatActivity: onStop:
Close The App
————————————————————————————————————————————————
D/IndividualChatActivity: onDestroy:
In my personal opinion only two are required onStart and onStop.
onResume seems to be in every instance of getting back, and onPause in every instance of leaving (except for closing the app).
The entire confusion is caused since Google chose non-intuivitive names instead of something as follows:
onCreateAndPrepareToDisplay() [instead of onCreate() ]
onPrepareToDisplay() [instead of onRestart() ]
onVisible() [instead of onStart() ]
onBeginInteraction() [instead of onResume() ]
onPauseInteraction() [instead of onPause() ]
onInvisible() [instead of onStop]
onDestroy() [no change]
The Activity Diagram can be interpreted as:
From the Android Developers page,
onPause():
Called when the system is about to start resuming a previous activity. This is typically used to commit unsaved changes to persistent data, stop animations and other things that may be consuming CPU, etc. Implementations of this method must be very quick because the next activity will not be resumed until this method returns. Followed by either onResume() if the activity returns back to the front, or onStop() if it becomes invisible to the user.
onStop():
Called when the activity is no longer visible to the user, because another activity has been resumed and is covering this one. This may happen either because a new activity is being started, an existing one is being brought in front of this one, or this one is being destroyed. Followed by either onRestart() if this activity is coming back to interact with the user, or onDestroy() if this activity is going away.
Now suppose there are three Activities and you go from A to B, then onPause of A will be called now from B to C, then onPause of B and onStop of A will be called.
The paused Activity gets a Resume and Stopped gets Restarted.
When you call this.finish()
, onPause-onStop-onDestroy will be called. The main thing to remember is: paused Activities get Stopped and a Stopped activity gets Destroyed whenever Android requires memory for other operations.
I hope it's clear enough.
Adding some more info on top of highly rated answer (Added additional section of KILLABLE and next set of methods, which are going to be called in the life cycle):
Source: developer.android.com
Note the "Killable" column in the above table -- for those methods that are marked as being killable, after that method returns the process hosting the activity may be killed by the system at any time without another line of its code being executed.
Because of this, you should use the onPause()
method to write any persistent data (such as user edits) to storage. In addition, the method onSaveInstanceState(Bundle)
is called before placing the activity in such a background state, allowing you to save away any dynamic instance state in your activity into the given Bundle
, to be later received in onCreate(Bundle)
if the activity needs to be re-created.
Note that it is important to save persistent data in onPause()
instead of onSaveInstanceState(Bundle)
because the latter is not part of the lifecycle callbacks, so will not be called in every situation as described in its documentation.
I would like to add few more methods. These are not listed as life cycle methods but they will be called during life cycle depending on some conditions. Depending on your requirement, you may have to implement these methods in your application for proper handling of state.
onPostCreate(Bundle savedInstanceState)
Called when activity start-up is complete (after
onStart()
andonRestoreInstanceState(Bundle)
have been called).
onPostResume()
Called when activity resume is complete (after
onResume()
has been called).
onSaveInstanceState(Bundle outState)
Called to retrieve per-instance state from an activity before being killed so that the state can be restored in
onCreate(Bundle)
oronRestoreInstanceState(Bundle)
(the Bundle populated by this method will be passed to both).
onRestoreInstanceState(Bundle savedInstanceState)
This method is called after
onStart()
when the activity is being re-initialized from a previously saved state, given here insavedInstanceState
.
My application code using all these methods:
public class MainActivity extends AppCompatActivity implements View.OnClickListener{
private EditText txtUserName;
private EditText txtPassword;
Button loginButton;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Log.d("Ravi","Main OnCreate");
txtUserName=(EditText) findViewById(R.id.username);
txtPassword=(EditText) findViewById(R.id.password);
loginButton = (Button) findViewById(R.id.login);
loginButton.setOnClickListener(this);
}
@Override
public void onClick(View view) {
Log.d("Ravi", "Login processing initiated");
Intent intent = new Intent(this,LoginActivity.class);
Bundle bundle = new Bundle();
bundle.putString("userName",txtUserName.getText().toString());
bundle.putString("password",txtPassword.getText().toString());
intent.putExtras(bundle);
startActivityForResult(intent,1);
// IntentFilter
}
public void onActivityResult(int requestCode, int resultCode, Intent resIntent){
Log.d("Ravi back result:", "start");
String result = resIntent.getStringExtra("result");
Log.d("Ravi back result:", result);
TextView txtView = (TextView)findViewById(R.id.txtView);
txtView.setText(result);
Intent sendIntent = new Intent();
//sendIntent.setPackage("com.whatsapp");
sendIntent.setAction(Intent.ACTION_SEND);
sendIntent.putExtra(Intent.EXTRA_TEXT, "Message...");
sendIntent.setType("text/plain");
startActivity(sendIntent);
}
@Override
protected void onStart() {
super.onStart();
Log.d("Ravi","Main Start");
}
@Override
protected void onRestart() {
super.onRestart();
Log.d("Ravi","Main ReStart");
}
@Override
protected void onPause() {
super.onPause();
Log.d("Ravi","Main Pause");
}
@Override
protected void onResume() {
super.onResume();
Log.d("Ravi","Main Resume");
}
@Override
protected void onStop() {
super.onStop();
Log.d("Ravi","Main Stop");
}
@Override
protected void onDestroy() {
super.onDestroy();
Log.d("Ravi","Main OnDestroy");
}
@Override
public void onPostCreate(Bundle savedInstanceState, PersistableBundle persistentState) {
super.onPostCreate(savedInstanceState, persistentState);
Log.d("Ravi","Main onPostCreate");
}
@Override
protected void onPostResume() {
super.onPostResume();
Log.d("Ravi","Main PostResume");
}
@Override
public void onSaveInstanceState(Bundle outState, PersistableBundle outPersistentState) {
super.onSaveInstanceState(outState, outPersistentState);
}
@Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
}
}
Login Activity:
public class LoginActivity extends AppCompatActivity {
private TextView txtView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_login);
txtView = (TextView) findViewById(R.id.Result);
Log.d("Ravi","Login OnCreate");
Bundle bundle = getIntent().getExtras();
txtView.setText(bundle.getString("userName")+":"+bundle.getString("password"));
//Intent intent = new Intent(this,MainActivity.class);
Intent intent = new Intent();
intent.putExtra("result","Success");
setResult(1,intent);
// finish();
}
}
output: ( Before pause)
D/Ravi: Main OnCreate
D/Ravi: Main Start
D/Ravi: Main Resume
D/Ravi: Main PostResume
output: ( After resume from pause)
D/Ravi: Main ReStart
D/Ravi: Main Start
D/Ravi: Main Resume
D/Ravi: Main PostResume
Note that onPostResume()
is invoked even though it's not quoted as life cycle method.
See it in Activity Lifecycle (at Android Developers).
onCreate():
Called when the activity is first created. This is where you should do all of your normal static set up: create views, bind data to lists, etc. This method also provides you with a Bundle containing the activity's previously frozen state, if there was one. Always followed by onStart().
onRestart():
Called after your activity has been stopped, prior to it being started again. Always followed by onStart()
onStart():
Called when the activity is becoming visible to the user. Followed by onResume() if the activity comes to the foreground.
onResume():
Called when the activity will start interacting with the user. At this point your activity is at the top of the activity stack, with user input going to it. Always followed by onPause().
onPause ():
Called as part of the activity lifecycle when an activity is going into the background, but has not (yet) been killed. The counterpart to onResume(). When activity B is launched in front of activity A, this callback will be invoked on A. B will not be created until A's onPause() returns, so be sure to not do anything lengthy here.
onStop():
Called when you are no longer visible to the user. You will next receive either onRestart(), onDestroy(), or nothing, depending on later user activity. Note that this method may never be called, in low memory situations where the system does not have enough memory to keep your activity's process running after its onPause() method is called.
onDestroy():
The final call you receive before your activity is destroyed. This can happen either because the activity is finishing (someone called finish() on it, or because the system is temporarily destroying this instance of the activity to save space. You can distinguish between> these two scenarios with the isFinishing() method.
When the Activity first time loads the events are called as below:
onCreate()
onStart()
onResume()
When you click on Phone button the Activity goes to the background and the below events are called:
onPause()
onStop()
Exit the phone dialer and the below events will be called:
onRestart()
onStart()
onResume()
When you click the back button OR try to finish() the activity the events are called as below:
onPause()
onStop()
onDestroy()
Activity States
The Android OS uses a priority queue to assist in managing activities running on the device. Based on the state a particular Android activity is in, it will be assigned a certain priority within the OS. This priority system helps Android identify activities that are no longer in use, allowing the OS to reclaim memory and resources. The following diagram illustrates the states an activity can go through, during its lifetime:
These states can be broken into three main groups as follows:
Active or Running - Activities are considered active or running if they are in the foreground, also known as the top of the activity stack. This is considered the highest priority activity in the Android Activity stack, and as such will only be killed by the OS in extreme situations, such as if the activity tries to use more memory than is available on the device as this could cause the UI to become unresponsive.
Paused - When the device goes to sleep, or an activity is still visible but partially hidden by a new, non-full-sized or transparent activity, the activity is considered paused. Paused activities are still alive, that is, they maintain all state and member information, and remain attached to the window manager. This is considered to be the second highest priority activity in the Android Activity stack and, as such, will only be killed by the OS if killing this activity will satisfy the resource requirements needed to keep the Active/Running Activity stable and responsive.
Stopped - Activities that are completely obscured by another activity are considered stopped or in the background. Stopped activities still try to retain their state and member information for as long as possible, but stopped activities are considered to be the lowest priority of the three states and, as such, the OS will kill activities in this state first to satisfy the resource requirements of higher priority activities.
*Sample activity to understand the life cycle**
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
public class MainActivity extends Activity {
String tag = "LifeCycleEvents";
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Log.d(tag, "In the onCreate() event");
}
public void onStart()
{
super.onStart();
Log.d(tag, "In the onStart() event");
}
public void onRestart()
{
super.onRestart();
Log.d(tag, "In the onRestart() event");
}
public void onResume()
{
super.onResume();
Log.d(tag, "In the onResume() event");
}
public void onPause()
{
super.onPause();
Log.d(tag, "In the onPause() event");
}
public void onStop()
{
super.onStop();
Log.d(tag, "In the onStop() event");
}
public void onDestroy()
{
super.onDestroy();
Log.d(tag, "In the onDestroy() event");
}
}
Activity has six states
Activity lifecycle has seven methods
onCreate()
onStart()
onResume()
onPause()
onStop()
onRestart()
onDestroy()
Situations
When open the app
onCreate() --> onStart() --> onResume()
When back button pressed and exit the app
onPaused() -- > onStop() --> onDestory()
When home button pressed
onPaused() --> onStop()
After pressed home button when again open app from recent task list or clicked on icon
onRestart() --> onStart() --> onResume()
When open app another app from notification bar or open settings
onPaused() --> onStop()
Back button pressed from another app or settings then used can see our app
onRestart() --> onStart() --> onResume()
When any dialog open on screen
onPause()
After dismiss the dialog or back button from dialog
onResume()
Any phone is ringing and user in the app
onPause() --> onResume()
When user pressed phone's answer button
onPause()
After call end
onResume()
When phone screen off
onPaused() --> onStop()
When screen is turned back on
onRestart() --> onStart() --> onResume()