In a project I\'m working on, I have a Score
class, defined below in score.h
. I am trying to overload it so, when a <<
operation
You're getting compilation errors when operator<<
is a member function in the example because you're creating an operator<<
that takes a Score
as the first parameter (the object the method's being called on), and then giving it an extra parameter at the end.
When you're calling a binary operator that's declared as a member function, the left side of the expression is the object the method's being called on. e.g. a + b
might works like this:
A a;
B b
a.operator+(b)
It's typically preferable to use non-member binary operators (and in some cases -- e.g. operator<<
for ostream
is the only way to do it. In that case, a + b
might work like this:
A a;
B b
operator+(a, b);
Here's a full example showing both ways of doing it; main() will output '55' three times:
#include <iostream>
struct B
{
B(int b) : value(b) {}
int value;
};
struct A
{
A(int a) : value(a) {}
int value;
int operator+(const B& b)
{
return this->value + b.value;
}
};
int operator+(const A& a, const B& b)
{
return a.value + b.value;
}
int main(int argc, char** argv)
{
A a(22);
B b(33);
std::cout << a + b << std::endl;
std::cout << operator+(a, b) << std::endl;
std::cout << a.operator+(b) << std::endl;
return 0;
}
Note: You might want to look at the operator overloading FAQ.
Binary operators can either be members of their left-hand argument's class or free functions. (Some operators, like assignment, must be members.) Since the stream operators' left-hand argument is a stream, stream operators either have to be members of the stream class or free functions. The canonical way to implement operator<<
for any type is this:
std::ostream& operator<<(std::ostream& os, const T& obj)
{
// stream obj's data into os
return os;
}
Note that it is not a member function. Also note that it takes the object to stream per const
reference. That's because you don't want to copy the object in order to stream it and you don't want the streaming to alter it either.
Sometimes you want to stream objects whose internals are not accessible through their class' public interface, so the operator can't get at them. Then you have two choices: Either put a public member into the class which does the streaming
class T {
public:
void stream_to(std::ostream&) const {os << obj.data_;}
private:
int data_;
};
and call that from the operator:
inline std::ostream& operator<<(std::ostream& os, const T& obj)
{
obj.stream_to(os);
return os;
}
or make the operator a friend
class T {
public:
friend std::ostream& operator<<(std::ostream&, const T&);
private:
int data_;
};
so that it can access the class' private parts:
inline std::ostream& operator<<(std::ostream& os, const T& obj)
{
os << obj.data_;
return os;
}
Let's say you wanted to write an operator overload for +
so you could add two Score
objects to each other, and another so you could add an int
to a Score
, and a third so you could add a Score
to an int
. The ones where a Score
is the first parameter can be member functions of Score. But the one where an int
is the first parameter can't become member functions of int
, right? To help you with that, you're allowed to write them as free functions. That is what is happening with this <<
operator, you can't add a member function to ostream
so you write a free function. That's what it means when you take away the Score::
part.
Now why does it have to be a friend
? It doesn't. You're only calling public methods (getPoints
and scoreGetName
). You see lots of friend operators because they like to talk directly to the private variables. It's ok by me to do that, because they are written and maintained by the person maintaing the class. Just don't get the friend part muddled up with the member-function-vs-free-function part.