Create a rectangle with just two rounded corners in swift?

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南笙
南笙 2020-11-28 03:14

I need to create a rectangle that have just two rounded corners in swift (Objective C code also ok).

At the moment my code is creating two rectangles with



        
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  • 2020-11-28 03:38

    Swift 3 - Useful UIView extension when you need to round specific corners of some views:

    extension UIView {
      func round(corners: UIRectCorner, radius: CGFloat) {
        let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        self.layer.mask = mask
      }
    }
    

    then just use it like this:

    someView.round(corners: [.topLeft, .topRight], radius: 5)
    
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  • 2020-11-28 03:40

    Here is what you do in Swift 2.0

    var maskPath = UIBezierPath(roundedRect: anyView.bounds,
            byRoundingCorners: [.BottomLeft, .BottomRight],
            cornerRadii: CGSize(width: 10.0, height: 10.0))
    
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  • 2020-11-28 03:41

    In Swift 2.3 you could do so by

    let maskPath = UIBezierPath(roundedRect: anyView.bounds,
                byRoundingCorners: [.BottomLeft, .BottomRight],
                cornerRadii: CGSize(width: 10.0, height: 10.0))
    
    let shape = CAShapeLayer()
    shape.path = maskPath.CGPath
    view.layer.mask = shape
    

    In Objective-C you could use the UIBezierPath class method

    bezierPathWithRoundedRect:byRoundingCorners:cornerRadii:
    

    example implementation-

    // set the corner radius to the specified corners of the passed container
    - (void)setMaskTo:(UIView*)view byRoundingCorners:(UIRectCorner)corners
    {
        UIBezierPath *rounded = [UIBezierPath bezierPathWithRoundedRect:view.bounds
                                                      byRoundingCorners:corners
                                                            cornerRadii:CGSizeMake(10.0, 10.0)];
        CAShapeLayer *shape = [[CAShapeLayer alloc] init];
        [shape setPath:rounded.CGPath];
        view.layer.mask = shape;
    }
    

    and call the above method as-

    [self setMaskTo:anyView byRoundingCorners:UIRectCornerBottomLeft | UIRectCornerBottomRight];
    
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  • 2020-11-28 03:42

    Swift 4+, iOS 11+

    If you already have a UIView named myView referenced as an IBOutlet, try adding the following two lines in ViewDidLoad() or wherever it's being loaded:

    myView.layer.cornerRadius = 10
    myView.layer.maskedCorners = [.layerMinXMaxYCorner, .layerMaxXMaxYCorner]
    

    You can change the array [] to any combination of MinX, MinY, MaxX, and MaxY to select the desired corners. The above example rounds the bottom two corners.

    This is just another approach, can be a bit simpler depending on your design.

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  • 2020-11-28 03:42

    iOS 11+ Only | You can check iOS usage stats here

    Explanation

    Since the CACornerMask rawValue is an UInt you know that a CACornerMask rawValue is the sum of each CACornerMask.Element rawValue

    More specifically:

    • TopLeft (layerMinXMinYCorner) = 1
    • TopRight (layerMaxXMinYCorner) = 2
    • BottomLeft (layerMinXMaxYCorner) = 4
    • BottomRight (layerMaxXMaxYCorner) = 8

    So for example if you want top left and top right corners you can just type CACornerMask(rawValue: 3).


     Example

    Below a simple extension of an UIView

    extension UIView {
        enum Corner:Int {
            case bottomRight = 0,
            topRight,
            bottomLeft,
            topLeft
        }
        
        private func parseCorner(corner: Corner) -> CACornerMask.Element {
            let corners: [CACornerMask.Element] = [.layerMaxXMaxYCorner, .layerMaxXMinYCorner, .layerMinXMaxYCorner, .layerMinXMinYCorner]
            return corners[corner.rawValue]
        }
        
        private func createMask(corners: [Corner]) -> UInt {
            return corners.reduce(0, { (a, b) -> UInt in
                return a + parseCorner(corner: b).rawValue
            })
        }
        
        func roundCorners(corners: [Corner], amount: CGFloat = 5) {
            layer.cornerRadius = amount
            let maskedCorners: CACornerMask = CACornerMask(rawValue: createMask(corners: corners))
            layer.maskedCorners = maskedCorners
        }
    }
    

    You can use this like:

    let myRect = UIView(frame: CGRect(x: 0, y: 0, width: 200, height: 50))
    myRect.roundCorners(corners: [.topRight, .topLeft])
    
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  • 2020-11-28 03:42
    extension CACornerMask {
    
        public static var leftBottom     : CACornerMask { get { return .layerMinXMaxYCorner}}
        public static var rightBottom    : CACornerMask { get { return .layerMaxXMaxYCorner}}
        public static var leftTop        : CACornerMask { get { return .layerMaxXMinYCorner}}
        public static var rightTop       : CACornerMask { get { return .layerMinXMinYCorner}}
    }
    
    extension CALayer {
    
        func roundCorners(_ mask:CACornerMask,corner:CGFloat) {
            self.maskedCorners = mask
            self.cornerRadius = corner
        }
    }
    
    self.viewBack.layer.roundCorners([.leftBottom,.rightBottom], corner: 23)
    
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