Does C++11 have C#-style properties?

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伪装坚强ぢ
伪装坚强ぢ 2020-11-28 03:16

In C#, there is a nice syntax sugar for fields with getter and setter. Moreover, I like the auto-implemented properties which allow me to write

public Foo fo         


        
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  • 2020-11-28 03:44

    Does you class really need to enforce some invariant or is it just a logical grouping of member elements? If it is the latter you should consider making the thing a struct and accessing the members directly.

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  • 2020-11-28 03:46

    In C++ you can write your own features. Here is an example implementation of properties using unnamed classes. Wikipedia article

    struct Foo
    {
        class {
            int value;
            public:
                int & operator = (const int &i) { return value = i; }
                operator int () const { return value; }
        } alpha;
    
        class {
            float value;
            public:
                float & operator = (const float &f) { return value = f; }
                operator float () const { return value; }
        } bravo;
    };
    

    You can write your own getters & setters in place and if you want holder class member access you can extend this example code.

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  • 2020-11-28 03:46

    There is nothing in the C++ language that will work across all platforms and compilers.

    But if you're willing to break cross-platform compatibility and commit to a specific compiler you may be able to use such syntax, for example in Microsoft Visual C++ you can do

    // declspec_property.cpp  
    struct S {  
       int i;  
       void putprop(int j) {   
          i = j;  
       }  
    
       int getprop() {  
          return i;  
       }  
    
       __declspec(property(get = getprop, put = putprop)) int the_prop;  
    };  
    
    int main() {  
       S s;  
       s.the_prop = 5;  
       return s.the_prop;  
    }
    
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  • 2020-11-28 03:46

    As many other have already said, there's no built-in support in the language. However, if you are targeting the Microsoft C++ compiler you can take advantage of the Microsoft-specific extension for properties which is documented here.

    This is the example from the linked page:

    // declspec_property.cpp
    struct S {
       int i;
       void putprop(int j) { 
          i = j;
       }
    
       int getprop() {
          return i;
       }
    
       __declspec(property(get = getprop, put = putprop)) int the_prop;
    };
    
    int main() {
       S s;
       s.the_prop = 5;
       return s.the_prop;
    }
    
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  • 2020-11-28 03:48

    C++ doesn't have this built in, you can define a template to mimic properties functionality:

    template <typename T>
    class Property {
    public:
        virtual ~Property() {}  //C++11: use override and =default;
        virtual T& operator= (const T& f) { return value = f; }
        virtual const T& operator() () const { return value; }
        virtual explicit operator const T& () const { return value; }
        virtual T* operator->() { return &value; }
    protected:
        T value;
    };
    

    To define a property:

    Property<float> x;
    

    To implement a custom getter/setter just inherit:

    class : public Property<float> {
        virtual float & operator = (const float &f) { /*custom code*/ return value = f; }
        virtual operator float const & () const { /*custom code*/ return value; }
    } y;
    

    To define a read-only property:

    template <typename T>
    class ReadOnlyProperty {
    public:
        virtual ~ReadOnlyProperty() {}
        virtual operator T const & () const { return value; }
    protected:
        T value;
    };
    

    And to use it in class Owner:

    class Owner {
    public:
        class : public ReadOnlyProperty<float> { friend class Owner; } x;
        Owner() { x.value = 8; }
    };
    

    You could define some of the above in macros to make it more concise.

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  • 2020-11-28 03:48

    Maybe have a look at the property class I have assembled during the last hours: https://codereview.stackexchange.com/questions/7786/c11-feedback-on-my-approach-to-c-like-class-properties

    It allows you to have properties behaving like this:

    CTestClass myClass = CTestClass();
    
    myClass.AspectRatio = 1.4;
    myClass.Left = 20;
    myClass.Right = 80;
    myClass.AspectRatio = myClass.AspectRatio * (myClass.Right - myClass.Left);
    
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