I\'m pretty new to CMake, and read a few tutorials on how to use it, and wrote some complicated 50 lines of CMake script in order to make a program for 3 different compilers
You should not rely on a hard coded build dir name in your script, so the line with ../Compile
must be changed.
It's because it should be up to user where to compile.
Instead of that use one of predefined variables:
http://www.cmake.org/Wiki/CMake_Useful_Variables
(look for CMAKE_BINARY_DIR
and CMAKE_CURRENT_BINARY_DIR
)
There's little need to set all the variables you're setting. CMake sets them to reasonable defaults. You should definitely not modify CMAKE_BINARY_DIR
or CMAKE_CACHEFILE_DIR
. Treat these as read-only.
First remove the existing problematic cache file from the src directory:
cd src
rm CMakeCache.txt
cd ..
Then remove all the set()
commands and do:
cd Compile
rm -rf *
cmake ../src
As long as you're outside of the source directory when running CMake, it will not modify the source directory unless your CMakeList explicitly tells it to.
Once you have this working, you can look at where CMake puts things by default, and only if you're not satisfied with the default locations (such as the default value of EXECUTABLE_OUTPUT_PATH
), modify only those you need. And try to express them relative to CMAKE_BINARY_DIR
, CMAKE_CURRENT_BINARY_DIR
, PROJECT_BINARY_DIR
etc.
If you look at CMake documentation, you'll see variables partitioned into semantic sections. Except for very special circumstances, you should treat all those listed under "Variables that Provide Information" as read-only inside CMakeLists.
It sounds like you want an out of source build. There are a couple of ways you can create an out of source build.
Do what you were doing, run
cd /path/to/my/build/folder
cmake /path/to/my/source/folder
which will cause cmake to generate a build tree in /path/to/my/build/folder
for the source tree in /path/to/my/source/folder
.
Once you've created it, cmake remembers where the source folder is - so you can rerun cmake on the build tree with
cmake /path/to/my/build/folder
or even
cmake .
if your current directory is already the build folder.
For CMake 3.13 or later, use these options to set the source and build folders
cmake -B/path/to/my/build/folder -S/path/to/my/source/folder
For older CMake, use some undocumented options to set the source and build folders:
cmake -B/path/to/my/build/folder -H/path/to/my/source/folder
which will do exactly the same thing as (1), but without the reliance on the current working directory.
CMake puts all of its outputs in the build tree by default, so unless you are liberally using ${CMAKE_SOURCE_DIR}
or ${CMAKE_CURRENT_SOURCE_DIR}
in your cmake files, it shouldn't touch your source tree.
The biggest thing that can go wrong is if you have previously generated a build tree in your source tree (i.e. you have an in source build). Once you've done this the second part of (1) above kicks in, and cmake doesn't make any changes to the source or build locations. Thus, you cannot create an out-of-source build for a source directory with an in-source build. You can fix this fairly easily by removing (at a minimum) CMakeCache.txt
from the source directory. There are a few other files (mostly in the CMakeFiles
directory) that CMake generates that you should remove as well, but these won't cause cmake to treat the source tree as a build tree.
Since out-of-source builds are often more desirable than in-source builds, you might want to modify your cmake to require out of source builds:
# Ensures that we do an out of source build
MACRO(MACRO_ENSURE_OUT_OF_SOURCE_BUILD MSG)
STRING(COMPARE EQUAL "${CMAKE_SOURCE_DIR}"
"${CMAKE_BINARY_DIR}" insource)
GET_FILENAME_COMPONENT(PARENTDIR ${CMAKE_SOURCE_DIR} PATH)
STRING(COMPARE EQUAL "${CMAKE_SOURCE_DIR}"
"${PARENTDIR}" insourcesubdir)
IF(insource OR insourcesubdir)
MESSAGE(FATAL_ERROR "${MSG}")
ENDIF(insource OR insourcesubdir)
ENDMACRO(MACRO_ENSURE_OUT_OF_SOURCE_BUILD)
MACRO_ENSURE_OUT_OF_SOURCE_BUILD(
"${CMAKE_PROJECT_NAME} requires an out of source build."
)
The above macro comes from a commonly used module called MacroOutOfSourceBuild
. There are numerous sources for MacroOutOfSourceBuild.cmake
on google but I can't seem to find the original and it's short enough to include here in full.
Unfortunately cmake has usually written a few files by the time the macro is invoked, so although it will stop you from actually performing the build you will still need to delete CMakeCache.txt
and CMakeFiles
.
You may find it useful to set the paths that binaries, shared and static libraries are written to - in which case see how do I make cmake output into a 'bin' dir? (disclaimer, I have the top voted answer on that question...but that's how I know about it).
Turning my comment into an answer:
In case anyone did what I did, which was start by putting all the build files in the source directory:
cd src
cmake .
cmake will put a bunch of build files and cache files (CMakeCache.txt
, CMakeFiles
, cmake_install.cmake
, etc) in the src
dir.
To change to an out of source build, I had to remove all of those files. Then I could do what @Angew recommended in his answer:
mkdir -p src/build
cd src/build
cmake ..
As of CMake Wiki:
CMAKE_BINARY_DIR if you are building in-source, this is the same as CMAKE_SOURCE_DIR, otherwise this is the top level directory of your build tree
Compare these two variables to determine if out-of-source build was started