It seems obvious that some people have been able to figure out how to access the iPhone camera through the SDK (Spore Origins, for example). How can this be done?
Hmmmm.....Ever tried using an OverlayView? With this the camera might look customized but in actuality its just a view above it.
If the private API's are directly accessed it might result in the app being rejected by Apple. See if the below link helps.
link text
You need to use the UIImagePickerController
class, basically:
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = pickerDelegate
picker.sourceType = UIImagePickerControllerSourceTypeCamera
The pickerDelegate
object above needs to implement the following method:
- (void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingMediaWithInfo:(NSDictionary *)info
The dictionary info
will contain entries for the original, and the edited image, keyed with UIImagePickerControllerOriginalImage
and UIImagePickerControllerEditedImage
respectively. (see https://developer.apple.com/documentation/uikit/uiimagepickercontrollerdelegate and https://developer.apple.com/documentation/uikit/uiimagepickercontrollerinfokey for more details)