Is it possible to create an instance of a class by name? Something like:
NSString* className = @\"Car\";
id* p = [Magic createClassByName:className];
[p turn
id object = [[NSClassFromString(@"NameofClass") alloc] init];
NSClassFromString()
runs the risk of mistyping the class name or otherwise using a class that doesn't exist. You won't find out until runtime if you make that error. Instead, if you use the built-in objective-c type of Class
to create a variable, then the compiler will verify that the class exists.
For example, in your .h
:
@property Class NameOfClass;
and then in your .m
:
id object = [[NameOfClass alloc] init];
If you mistyped the class name or if it doesn't exist, you'll get an error at compile time. Also I think this is cleaner code.
If you are working with Objective-C without the NeXTstep
(OS X
, iOS
, GNUstep
etc) system or you just think this method is cleaner, then you could utilize the Objective-C language runtime library's API. Under Objective-C 2.0
:
#import <objc/runtime.h>
//Declaration in the above named file
id objc_getClass(const char* name);
//Usage
id c = objc_getClass("Object");
[ [ c alloc ] free ];
Under the Objective-C (1.0 or unnamed version) you would utilize the following:
#import <objc/objc-api.h>
//Declaration within the above named file
Class objc_get_class( const char* name);
//Usage
Class cls = objc_get_class( "Test" );
id obj = class_create_instance( cls );
[ obj free ];
I haven't tested the 1.0
version, however I have used the 2.0
function in code that is now in production. I personally believe utilizing the 2.0
function is cleaner if available than the NS function as it consumes less space: the length of the name in bytes + 1 ( null terminator )
for the 2.0 API versus the sum of two pointers (isa, cstring)
, a size_t length (cstring_length)
, and the length of the string in bytes + 1
for the NeXTSTEP
API.
@interface Magic : NSObject
+ (id)createInstanceOfClass:(Class)classe;
@end
@implementation Magic
+ (id)createInstanceOfClass:(Class)classe
{
return [[classe alloc] init];
}
@end
Then to use it:
Car *car = [Magic createInstanceOfClass:[Car class]];
[car engineTurnOn];