Why do we actually need Private or Protected inheritance in C++?

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情话喂你
情话喂你 2020-11-28 01:44

In C++, I can\'t think of a case in which I would like to inherit private/protected from a base class:

class Base;
class Derived1 : private Base;
class Deri         


        
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  • 2020-11-28 02:23

    Public inheritance models IS-A.
    Non-public inheritance models IS-IMPLEMENTED-IN-TERMS-OF.
    Containment models HAS-A, which is equivalent to IS-IMPLEMENTED-IN-TERMS-OF.

    Sutter on the topic. He explains when you'd choose non-public inheritance over containment for implementation details.

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  • 2020-11-28 02:29

    I once implemented these data structures as classes:

    • Linked list
    • Generic array (abstract)
    • Simple array (inherits from generic array)
    • Big array (inherits from generic array)

    The big array's interface would make it look like an array, however, it was actually a linked list of fixed-size simple arrays. So I declared it like this:

    template <typename T>
    class CBigArray : public IArray, private CLnkList {
        // ...
    
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  • 2020-11-28 02:32

    It is useful when you want to have access to some members of the base class, but without exposing them in your class interface. Private inheritance can also be seen as some kind of composition: the C++ faq-lite gives the following example to illustrate this statement

    class Engine {
     public:
       Engine(int numCylinders);
       void start();                 // Starts this Engine
    };
    
    class Car {
      public:
        Car() : e_(8) { }             // Initializes this Car with 8 cylinders
        void start() { e_.start(); }  // Start this Car by starting its Engine
      private:
        Engine e_;                    // Car has-a Engine
    };
    

    To obtain the same semantic, you could also write the car Class as follow:

    class Car : private Engine {    // Car has-a Engine
     public:
       Car() : Engine(8) { }         // Initializes this Car with 8 cylinders
       using Engine::start;          // Start this Car by starting its Engine
    }; 
    

    However, this way of doing has several disadvantages:

    • your intent is much less clear
    • it can lead to abusive multiple inheritance
    • it breaks the encapsulation of the Engine class since you can access its protected members
    • you're allowed to override Engine virtual methods, which is something you don't want if your aim is a simple composition
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  • 2020-11-28 02:32

    For instance, when you want to reuse the implementation, but not the interface of a class AND override its virtual functions.

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  • 2020-11-28 02:39

    Private can be useful in quite a few circumstances. Just one of them are policies:

    Is partial class template specialization the answer to this design problem?.

    Another occasion where it is useful is to forbid copying and assigning:

    struct noncopyable {
        private:
        noncopyable(noncopyable const&);
        noncopyable & operator=(noncopyable const&);
    };
    
    class my_noncopyable_type : noncopyable {
        // ...
    };
    

    Because we don't want that the user has a pointer of type noncopyable* to our object, we derive privately. That counts not only for noncopyable, but many other such classes too (policies being the most common).

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  • 2020-11-28 02:40

    I've used both private and protected inheritence at one point or other.

    Private inheritence is useful when you want something to have the behaviour of the base class, and then be able to override that functionality, but you don't want the whole world to be aware of it and use it. You can still use the interface of a privately derived class by having a function return that interface. It's also useful when you can have things register themselves to listen for callbacks as they can register themselves using the private interface.

    Protected inheritence is especially useful when you have a base class that derives useful functionality from another class but you only want its derived classes to be able to use it.

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