I\'ve seen it used in programming (specifically in the C++ domain) and have no idea what it is. Presumably it is a design pattern, but I could be wrong. Can anyone give a go
Some compilers for object-oriented languages such as C++ generate functions called "thunks" as an optimization of virtual function calls in the presence of multiple or virtual inheritance.
Taken from: http://en.wikipedia.org/wiki/Thunk#Thunks_in_object-oriented_programming
I'm going to look this up, but I thought thunking was the process employed by a 32-bit processor to run legacy 16-bit code.
I used to use it as an analogy for how you have to restrict how fast you talk and what words you use when talking to dumb people.
Yeah, it's in the Wikipedia link (the part about 32-bit, not my nerdalogy).
https://en.wikipedia.org/wiki/Thunk
Much of the literature on interoperability thunks relates to various Wintel platforms, including MS-DOS, OS/2,[8]Windows[9][10] and .NET, and to the transition from 16-bit to 32-bit memory addressing. As customers have migrated from one platform to another, thunks have been essential to support legacy software written for the older platforms.
(emphasis added by me)
The earliest use of "thunk" I know of is from late '50s in reference to Algol60 pass-by-name argument evaluation in function calls. Algol was originally a specification language, not a programming language, and there was some question about how pass-by-name could be implemented on a computer.
The solution was to pass the entry point of what was essentially a lambda. When the callee evaluated the parameter, control fell through - thunk! - into the caller's context where the lambda was evaluated and it's result became the value of the parameter in the callee.
In tagged hardware, such as the Burroughs machines, the evaluation was implicit: an argument could be passed as a data value as in ordinary pass-by-value, or by thunk for pass-by-name, with different tags in the argument metadata. A load operation hardware checked the tag and either returned the simple value or automatically invoked the lambda thunk.
Per Kyle Simpson's definition, a thunk is a way to abstract the component of time out of asynchronous code.
The word thunk has at least three related meanings in computer science. A "thunk" may be:
I have usually seen it used in the third context.
http://en.wikipedia.org/wiki/Thunk
A thunk
usually refers to a small piece of code that is called as a function, does some small thing, and then JUMP
s to another location (usually a function) instead of returning to its caller. Assuming the JUMP target is a normal function, when it returns, it will return to the thunk's caller.
Thunks can be used to implement lots of useful things efficiently
protocol translation -- when calling from code that uses one calling convention to code that uses a different calling convention, a thunk
can be used to translate the arguments appropriately. This only works if the return conventions are compatible, but that is often the case
virtual function handling -- when calling a virtual function of a multiply-inherited base class in C++, there needs to be a fix-up of the this
pointer to get it to point to the right place. A thunk
can do this.
dynamic closures -- when you build a dynamic closure, the closure function needs to be able to get at the context where it was created. A small thunk
can be built (usually on the stack) which sets up the context info in some register(s) and then jumps to a static piece of code that implements the closure's function. The thunk here is effectively supplying one or more hidden extra arguments to the function that are not provided by the call site.