If I have a function that needs to work with a shared_ptr
, wouldn\'t it be more efficient to pass it a reference to it (so to avoid copying the shared_ptr
In addition to what litb said, I'd like to point out that it's probably to pass by const reference in the second example, that way you are sure you don't accidentally modify it.
struct A {
shared_ptr<Message> msg;
shared_ptr<Message> * ptr_msg;
}
pass by value:
void set(shared_ptr<Message> msg) {
this->msg = msg; /// create a new shared_ptr, reference count will be added;
} /// out of method, new created shared_ptr will be deleted, of course, reference count also be reduced;
pass by reference:
void set(shared_ptr<Message>& msg) {
this->msg = msg; /// reference count will be added, because reference is just an alias.
}
pass by pointer:
void set(shared_ptr<Message>* msg) {
this->ptr_msg = msg; /// reference count will not be added;
}
Yes, taking a reference is fine there. You don't intend to give the method shared ownership; it only wants to work with it. You could take a reference for the first case too, since you copy it anyway. But for first case, it takes ownership. There is this trick to still copy it only once:
void ClassA::take_copy_of_sp(boost::shared_ptr<foo> sp) {
m_sp_member.swap(sp);
}
You should also copy when you return it (i.e not return a reference). Because your class doesn't know what the client is doing with it (it could store a pointer to it and then big bang happens). If it later turns out it's a bottleneck (first profile!), then you can still return a reference.
Edit: Of course, as others point out, this only is true if you know your code and know that you don't reset the passed shared pointer in some way. If in doubt, just pass by value.
I would avoid a "plain" reference unless the function explicitely may modify the pointer.
A const &
may be a sensible micro-optimization when calling small functions - e.g. to enable further optimizations, like inlining away some conditions. Also, the increment/decrement - since it's thread safe - is a synchronization point. I would not expect this to make a big difference in most scenarios, though.
Generally, you should use the simpler style unless you have reason not to. Then, either use the const &
consistently, or add a comment as to why if you use it just in a few places.
One thing that I haven't seen mentioned yet is that when you pass shared pointers by reference, you lose the implicit conversion that you get if you want to pass a derived class shared pointer through a reference to a base class shared pointer.
For example, this code will produce an error, but it will work if you change test()
so that the shared pointer is not passed by reference.
#include <boost/shared_ptr.hpp>
class Base { };
class Derived: public Base { };
// ONLY instances of Base can be passed by reference. If you have a shared_ptr
// to a derived type, you have to cast it manually. If you remove the reference
// and pass the shared_ptr by value, then the cast is implicit so you don't have
// to worry about it.
void test(boost::shared_ptr<Base>& b)
{
return;
}
int main(void)
{
boost::shared_ptr<Derived> d(new Derived);
test(d);
// If you want the above call to work with references, you will have to manually cast
// pointers like this, EVERY time you call the function. Since you are creating a new
// shared pointer, you lose the benefit of passing by reference.
boost::shared_ptr<Base> b = boost::dynamic_pointer_cast<Base>(d);
test(b);
return 0;
}