If I have a function that needs to work with a shared_ptr
, wouldn\'t it be more efficient to pass it a reference to it (so to avoid copying the shared_ptr
I used to work in a project that the principle was very strong about passing smart pointers by value. When I was asked to do some performance analysis - I found that for increment and decrement of the reference counters of the smart pointers the application spends between 4-6% of the utilized processor time.
If you want to pass the smart pointers by value just to avoid having issues in weird cases as described from Daniel Earwicker make sure you understand the price you paying for it.
If you decide to go with a reference the main reason to use const reference is to make it possible to have implicit upcasting when you need to pass shared pointer to object from class that inherits the class you use in the interface.
I'll assume that you are familiar with premature optimization and are asking this either for academic purposes or because you have isolated some pre-existing code that is under-performing.
Passing by reference is okay
Passing by const reference is better, and can usually be used, as it does not force const-ness on the object pointed to.
You are not at risk of losing the pointer due to using a reference. That reference is evidence that you have a copy of the smart pointer earlier in the stack and only one thread owns a call stack, so that pre-existing copy isn't going away.
Using references is often more efficient for the reasons you mention, but not guaranteed. Remember that dereferencing an object can take work too. Your ideal reference-usage scenario would be if your coding style involves many small functions, where the pointer would get passed from function to function to function before being used.
You should always avoid storing your smart pointer as a reference. Your Class::take_copy_of_sp(&sp)
example shows correct usage for that.
I would advise against this practice unless you and the other programmers you work with really, really know what you are all doing.
First, you have no idea how the interface to your class might evolve and you want to prevent other programmers from doing bad things. Passing a shared_ptr by reference isn't something a programmer should expect to see, because it isn't idiomatic, and that makes it easy to use it incorrectly. Program defensively: make the interface hard to use incorrectly. Passing by reference is just going to invite problems later on.
Second, don't optimize until you know this particular class is going to be a problem. Profile first, and then if your program really needs the boost given by passing by reference, then maybe. Otherwise, don't sweat the small stuff (i.e. the extra N instructions it takes to pass by value) instead worry about design, data structures, algorithms, and long-term maintainability.
I found myself disagreeing with the highest-voted answer, so I went looking for expert opinons and here they are. From http://channel9.msdn.com/Shows/Going+Deep/C-and-Beyond-2011-Scott-Andrei-and-Herb-Ask-Us-Anything
Herb Sutter: "when you pass shared_ptrs, copies are expensive"
Scott Meyers: "There's nothing special about shared_ptr when it comes to whether you pass it by value, or pass it by reference. Use exactly the same analysis you use for any other user defined type. People seem to have this perception that shared_ptr somehow solves all management problems, and that because it's small, it's necessarily inexpensive to pass by value. It has to be copied, and there is a cost associated with that... it's expensive to pass it by value, so if I can get away with it with proper semantics in my program, I'm gonna pass it by reference to const or reference instead"
Herb Sutter: "always pass them by reference to const, and very occasionally maybe because you know what you called might modify the thing you got a reference from, maybe then you might pass by value... if you copy them as parameters, oh my goodness you almost never need to bump that reference count because it's being held alive anyway, and you should be passing it by reference, so please do that"
Update: Herb has expanded on this here: http://herbsutter.com/2013/06/05/gotw-91-solution-smart-pointer-parameters/, although the moral of the story is that you shouldn't be passing shared_ptrs at all "unless you want to use or manipulate the smart pointer itself, such as to share or transfer ownership."
I would advocate passing shared pointer by const reference - a semantics that the function being passed with the pointer does NOT own the pointer, which is a clean idiom for developers.
The only pitfall is in multiple thread programs the object being pointed by the shared pointer gets destroyed in another thread. So it is safe to say using const reference of shared pointer is safe in single threaded program.
Passing shared pointer by non-const reference is sometimes dangerous - the reason is the swap and reset functions the function may invoke inside so as to destroy the object which is still considered valid after the function returns.
It is not about premature optimization, I guess - it is about avoiding unnecessary waste of CPU cycles when you are clear what you want to do and the coding idiom has firmly been adopted by your fellow developers.
Just my 2 cents :-)
Assuming we are not concerned with const correctness (or more, you mean to allow the functions to be able to modify or share ownership of the data being passed in), passing a boost::shared_ptr by value is safer than passing it by reference as we allow the original boost::shared_ptr to control it's own lifetime. Consider the results of the following code...
void FooTakesReference( boost::shared_ptr< int > & ptr )
{
ptr.reset(); // We reset, and so does sharedA, memory is deleted.
}
void FooTakesValue( boost::shared_ptr< int > ptr )
{
ptr.reset(); // Our temporary is reset, however sharedB hasn't.
}
void main()
{
boost::shared_ptr< int > sharedA( new int( 13 ) );
boost::shared_ptr< int > sharedB( new int( 14 ) );
FooTakesReference( sharedA );
FooTakesValue( sharedB );
}
From the example above we see that passing sharedA by reference allows FooTakesReference to reset the original pointer, which reduces it's use count to 0, destroying it's data. FooTakesValue, however, can't reset the original pointer, guaranteeing sharedB's data is still usable. When another developer inevitably comes along and attempts to piggyback on sharedA's fragile existence, chaos ensues. The lucky sharedB developer, however, goes home early as all is right in his world.
The code safety, in this case, far outweighs any speed improvement copying creates. At the same time, the boost::shared_ptr is meant to improve code safety. It will be far easier to go from a copy to a reference, if something requires this kind of niche optimization.