Historically, the first extensions used for C++ were .c
and .h
, exactly like for C. This caused practical problems, especially the .c
which didn't allow build systems to easily differentiate C++ and C files.
Unix, on which C++ has been developed, has case sensitive file systems. So some used .C
for C++ files. Other used .c++
, .cc
and .cxx
. .C
and .c++
have the problem that they aren't available on other file systems and their use quickly dropped. DOS and Windows C++ compilers tended to use .cpp
, and some of them make the choice difficult, if not impossible, to configure. Portability consideration made that choice the most common, even outside MS-Windows.
Headers have used the corresponding .H
, .h++
, .hh
, .hxx
and .hpp
. But unlike the main files, .h
remains to this day a popular choice for C++ even with the disadvantage that it doesn't allow to know if the header can be included in C context or not. Standard headers now have no extension at all.
Additionally, some are using .ii
, .ixx
, .ipp
, .inl
for headers providing inline definitions and .txx
, .tpp
and .tpl
for template definitions. Those are either included in the headers providing the definition, or manually in the contexts where they are needed.
Compilers and tools usually don't care about what extensions are used, but using an extension that they associate with C++ prevents the need to track out how to configure them so they correctly recognize the language used.
2017 edit: the experimental module support of Visual Studio recognize .ixx
as a default extension for module interfaces, clang++ is recognizing .c++m
, .cppm
and .cxxm
for the same purpose.