What is the best way for streaming C++ struct data through TCP socket in Real-time between two projects in the same solution?

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独厮守ぢ
独厮守ぢ 2020-11-21 06:08

Basically I have a struct:

typedef struct MyStruct1 {
  vector data;
  chrono::high_resolution_clock::time_point time_stamp;
} MyStruct1;


        
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