iTunes Connect Screenshots Sizes for all iOS (iPhone/iPad/Apple Watch) devices

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逝去的感伤
逝去的感伤 2020-11-28 00:26

I\'m trying to submit a new application to the App Store but now Apple requires screenshots for iPhones of 4.7 inch and 5.5 inch. Anyone has these screenshot specifications

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  • 2020-11-28 00:47

    For iPhone Devices : Now we need only one size iPhone 6 Plus (5.5 Inch) • 1242 x 2208 Then we have check box there, in all other sizes to : Use 5.5-Inch Display

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  • 2020-11-28 00:50

    This answer is updated for Xcode 11.

    App Store Connect currently asks for images in the following categories:

    iPhone 6.5" Display

    This is 1242 x 2688 pixels. You can create this size image using the iPhone 11 Pro Max simulator.

    iPhone 5.5" Display

    This is 1242 x 2208 pixels. You can create this size image using the iPhone 8 Plus simulator.

    iPad Pro (3rd gen) 12.9" Display

    That is 2048 x 2732 pixels. You can create this size image using the iPad Pro (12.9-inch) (3rd generation) simulator.

    iPad Pro (2nd gen) 12.9" Display

    That is 2048 x 2732 pixels. This is the exact same size as the iPad Pro (12.9-inch) (3rd generation), so most people can use the same screenshots here. But see this.

    Notes

    • Use File > New Screen Shot (Command+S) in the simulator to save a screenshot to the desktop. On a real device press Sleep/Wake+Home on the iPhone/iPad (images available in Photo app)
    • The pixel dimensions above are the full screen portrait orientation sizes. You shouldn't include the status bar, so you can either paste background color over the status bar text and icons or crop them out and scale the image back up.
    • See this link for more details.
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  • 2020-11-28 00:53

    The following resolutions are acceptable to iTunes connect:

    • iPhone 3+4 (3.5 Inch)
      • 640 x 960
    • iPhone 5, iPhone 5S, iPhone 5C (4 Inch)
      • 640 x 1136
    • iPhone 6, iPhone 6S, iPhone 7, iPhone 8 (4.7 Inch)
      • 750 x 1334
    • iPhone 6 Plus, iPhone 6S Plus, iPhone 7 Plus, iPhone 8 Plus (5.5 Inch)
      • 1242 x 2208
      • You need the screenshot in this resolution, the phone scales them down to 1080 x 1920
    • iPhone X (5.8 Inch)
      • 1125 x 2436
    • iPhone XR (6.1 Inch)
      • 828 x 1792
    • iPhone XS (5.8 Inch)
      • 1125 x 2436
    • iPhone XS Max (6.5 Inch)
      • 1242 x 2688
    • iPad Mini 2, iPad Mini 3, iPad Mini 4 (7.9 Inch)
      • 1536 x 2048
    • iPad 3, iPad 4, iPad Pro, iPad Air, iPad Air 2 (9.7 Inch)
      • 1536 x 2048
    • iPad Pro (10.5 Inch)
      • 1668 x 2224
    • iPad Pro (12.9 Inch)
      • 2048 x 2732
    • Apple Watch Series 1, Apple Watch Series 2, Apple Watch Series 3 - 38mm (1.5 Inch)
      • 272 x 340
    • Apple Watch Series 4 - 40mm (1.57 Inch)
      • 394 x 324
    • Apple Watch Series 1, Apple Watch Series 2, Apple Watch Series 3 - 42mm (1.65 Inch)
      • 312 x 390
    • Apple Watch Series 4 - 44mm (1.78 Inch)
      • 448 x 368

    Hope this helps. Even Apple's Documentation on the matter is incomplete.

    Update: Apple has introduced a new Media Manager which requires only that you create artwork for the largest iPhone and/or iPad devices. The smaller images will be created for you. Note that if you hadn't been creating iPad Pro images before, you have to now (if you support iPad).

    Update: Screenshots and app previews for new devices now supported.

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  • 2020-11-28 00:53
    1. Run your app on the simulator, and save screen shots.

    2. Rename those screen shots to 4.7.1 (iPhone 6), 5.5.1 (iPhone 6 plus) and so on.

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  • 2020-11-28 00:55

    Also - please note that you may have transparency set even if you don't actually have any transparency in your images. If you're using photoshop, 'save for web' and de-select 'transparency' or just convert your image to a .jpg. iTunes Connect seems to reject transparencies as well.

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