Struct assignment is cool. Many people don't seem to realize that structs are values too, and can be assigned around, there is no need to use memcpy()
, when a simple assignment does the trick.
For example, consider some imaginary 2D graphics library, it might define a type to represent an (integer) screen coordinate:
typedef struct {
int x;
int y;
} Point;
Now, you do things that might look "wrong", like write a function that creates a point initialized from function arguments, and returns it, like so:
Point point_new(int x, int y)
{
Point p;
p.x = x;
p.y = y;
return p;
}
This is safe, as long (of course) as the return value is copied by value using struct assignment:
Point origin;
origin = point_new(0, 0);
In this way you can write quite clean and object-oriented-ish code, all in plain standard C.