In DDD can an aggregates invariant include a rule based on information in a another aggregate? Now I don\'t think so, however this causes me a problem and I don\'t know how to
In this scenario, there are several methods for enforcing invariants.
First of all, consider the behaviors around the Asset
aggregate. I assume there is at least a CreateAssetCommand
and a RemoveTagCommand
. The invariants should be enforced during execution of these commands in the following way:
CreateAssetCommand
Since an asset is always associated with an asset type, an AssetTypeId
must be provided as part of this command. This ID must be obtained by the caller, possibly by looking up a specific asset type. When AssetType
is looked up, the corresponding TagType
entities can also be retrieved, the mandatory ones in particular. This will allow the caller to construct the required Tag
instances to send as part of the command. Note, it is the responsibility of the caller to provide a valid asset type and tags.
RemoveTagCommand
The handler for this command can retrieve the appropriate Asset
which stores the AssetTypeId
. Next, the handler retrieves the set of mandatory tags for the asset type and ensures that those tags aren't removed. In this case, the invariant is enforced by the handler itself.
Another way to handle these invariants is to introduce eventual consistency, if acceptable. With this approach, removal of a tag from an asset should publish a TagRemovedEvent
. A handler for this event can then verify that a mandatory tag wasn't removed. If it was, it can create a task or notification stating that an Asset is in an invalid state. Note, this assumes that it is acceptable for an asset to be in an invalid state until something is corrected.
Now to behaviors around AssetType
. One command that could compromise the integrity of the Asset
aggregate is the introduction of a new mandatory Tag
. In this case, the onyl way to ensure integrity is to create appropriate tags for each corresponding asset. Since this likely can't be done automatically, eventual consistency must be accepted until appropriate tags are provided via manual intervention.
With all these approaches, you don't have the kind of integrity you'd get with a RDMS. The responsibility of enforcing cross-aggregate invariants is delegated to command handlers, event handlers and calling code. However, in many instances, this kind of consistency is perfectly acceptable.
Take a look at Effective Aggregate Design for more on this.
Can an aggregates invariant include a rule based on information from elsewhere?
Aggregates can always use the informations in their own states and the argument that their commands recieves.
Someone use to access applicative services via singletons, service locators and so on, but IMO, that's a smell of tightly coupled applications. They forget that methods' arguments are effective dependency injectors! :-)
In DDD can an aggregates invariant include a rule based on information in a another aggregate?
No.
Except if the second aggregate is provided via commands' arguments, of course.
WARNING ! ! !
I have an entity called Asset (equipment)...
... (and a) second aggregate called AssetType...
The last time that I had to cope with a similar structure, it was a pain.
Chances are that you are choosing the wrong abstractions.
have I got my invariant wrong?
Probably... Did you asked to the domain expert? Does he talks about "TagTypes"?
You should never abstract on your own.
Entities of type X
holding a reference to an instance of an X-Type
are almost always a smell of over-abstraction, that in the hope of reuse, makes the model rigid and inflexible to business evolution.
ANSWER
If (and only if) the domain expert actually described the model in these terms, a possible approach is the following:
AssetType
class with a factory method that turns an IEnumerable<Tag>
into a TagSet
and throws either MissingMandatoryTagException
or UnexpectedTagException
if some of the tag is missing or unexpected. Asset
class, a command RegisterTags
would accept an AssetType
and an IEnumerable<Tag>
, throwing the MissingMandatoryTagException
and WrongAssetTypeException
(note how important are exceptions to ensure invariants).edit
something like this, but much more documented:
public class AssetType
{
private readonly Dictionary<TagType, bool> _tagTypes = new Dictionary<TagType, bool>();
public AssetType(AssetTypeName name)
{
// validation here...
Name = name;
}
/// <summary>
/// Enable a tag type to be assigned to asset of this type.
/// </summary>
/// <param name="type"></param>
public void EnableTagType(TagType type)
{
// validation here...
_tagTypes[type] = false;
}
/// <summary>
/// Requires that a tag type is defined for any asset of this type.
/// </summary>
/// <param name="type"></param>
public void RequireTagType(TagType type)
{
// validation here...
_tagTypes[type] = false;
}
public AssetTypeName Name { get; private set; }
/// <summary>
/// Builds the tag set.
/// </summary>
/// <param name="tags">The tags.</param>
/// <returns>A set of tags for the current asset type.</returns>
/// <exception cref="ArgumentNullException"><paramref name="tags"/> is <c>null</c> or empty.</exception>
/// <exception cref="MissingMandatoryTagException">At least one of tags required
/// by the current asset type is missing in <paramref name="tags"/>.</exception>
/// <exception cref="UnexpectedTagException">At least one of the <paramref name="tags"/>
/// is not allowed for the current asset type.</exception>
/// <seealso cref="RequireTagType"/>
public TagSet BuildTagSet(IEnumerable<Tag> tags)
{
if (null == tags || tags.Count() == 0)
throw new ArgumentNullException("tags");
TagSet tagSet = new TagSet();
foreach (Tag tag in tags)
{
if(!_tagTypes.ContainsKey(tag.Key))
{
string message = string.Format("Cannot use tag {0} in asset type {1}.", tag.Key, Name);
throw new UnexpectedTagException("tags", tag.Key, message);
}
tagSet.Add(tag);
}
foreach (TagType tagType in _tagTypes.Where(kvp => kvp.Value == true).Select(kvp => kvp.Key))
{
if(!tagSet.Any(t => t.Key.Equals(tagType)))
{
string message = string.Format("You must provide the tag {0} to asset of type {1}.", tagType, Name);
throw new MissingMandatoryTagException("tags", tagType, message);
}
}
return tagSet;
}
}
public class Asset
{
public Asset(AssetName name, AssetTypeName type)
{
// validation here...
Name = name;
Type = type;
}
public TagSet Tags { get; private set; }
public AssetName Name { get; private set; }
public AssetTypeName Type { get; private set; }
/// <summary>
/// Registers the tags.
/// </summary>
/// <param name="tagType">Type of the tag.</param>
/// <param name="tags">The tags.</param>
/// <exception cref="ArgumentNullException"><paramref name="tagType"/> is <c>null</c> or
/// <paramref name="tags"/> is either <c>null</c> or empty.</exception>
/// <exception cref="WrongAssetTypeException"><paramref name="tagType"/> does not match
/// the <see cref="Type"/> of the current asset.</exception>
/// <exception cref="MissingMandatoryTagException">At least one of tags required
/// by the current asset type is missing in <paramref name="tags"/>.</exception>
/// <exception cref="UnexpectedTagException">At least one of the <paramref name="tags"/>
/// is not allowed for the current asset type.</exception>
public void RegisterTags(AssetType tagType, IEnumerable<Tag> tags)
{
if (null == tagType) throw new ArgumentNullException("tagType");
if (!tagType.Name.Equals(Type))
{
string message = string.Format("The asset {0} has type {1}, thus it can not handle tags defined for assets of type {2}.", Name, Type, tagType.Name);
throw new WrongAssetTypeException("tagType", tagType, message);
}
Tags = tagType.BuildTagSet(tags);
}
}