Would std::basic_string be preferable to std::wstring on Windows?

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遇见更好的自我
遇见更好的自我 2021-02-20 13:36

As I understand it, Windows #defines TCHAR as the correct character type for your application based on the build - so it is wchar_t in UNICODE builds and char

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  • 2021-02-20 13:51

    One thing to keep in mind. If you decide to use std::wstring all the way in your program, you might still need to use std::string if you are communicating with other systems using UTF8.

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  • 2021-02-20 13:59

    I believe the time when it was advisable to release non-unicode versions of your application (to support Win95, or to save a KB or two) is long past: nowadays the underlying Windows system you'll support are going to be unicode-based (so using char-based system interfaces will actually complicate the code by interposing a shim layer from the library) and it's doubtful whether you'd save any space at all. Go std::wstring, young man!-)

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  • 2021-02-20 13:59

    I have done this on very large projects and it works great:

    namespace std
    {
    #ifdef _UNICODE
        typedef wstring tstring;
    #else
        typedef string tstring;
    #endif
    }
    

    You can use wstring everywhere instead though if you'd like, if you do not need to ever compile using a multi-byte character string. I don't think you need to ever support multi byte character strings though in any modern application.

    Note: The std namespace is supposed to be off limits, but I have not had any problems with the above method for several years.

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