I\'m making an iPhone application with OpenGL ES 2.0 using the GLKit. I\'m using GLKTextureLoader to load textures synchronously.
The problem is that for a certain textu
Maybe you've resolved this, but are you using multiple contexts? maybe you should be loading your texture asynchronously with sharegroup.
so instead of using tex = [GLKTextureLoader textureWithContentsOfFile:bundlepath options:options error:&error];
use something like:
GLKTextureLoader *textureloader = [[GLKTextureLoader alloc] initWithSharegroup:self.eaglContext.sharegroup];
GLKTextureInfo *myTexture;
[textureloader textureWithCGImage:_currentForegroundImage.CGImage options:nil queue:nil completionHandler:^(GLKTextureInfo *textureInfo, NSError *error) {
myTexture = textureInfo;
if(error) {
// log stuff
}
// do something
}];
I had a similar problem. Is was caused by a texture that had width / height not power of 2. GLKTextureLoader failed on loading this and the following images. Checking glGetError() after each texture load revealed the troublemakers :-).