I have a custom complex UITableViewCell where there are many views. I have an UIImageView within it which is visible for a specific condition. When it\'s visible ,
Another one, with the indexPath
, if it's ok for you to handle the tap in DataSource:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: cellReuseId)! as! ...ListCell
...
cell.theImage.isUserInteractionEnabled = true
let onTap = UITapGestureRecognizer(target: self, action: #selector(onTapImage))
onTap.numberOfTouchesRequired = 1
onTap.numberOfTapsRequired = 1
cell.theImage.addGestureRecognizer(onTap)
...
return cell
}
func onTapImage(_ sender: UITapGestureRecognizer) {
var cell: ...ListCell?
var tableView: UITableView?
var view = sender.view
while view != nil {
if view is ...ListCell {
cell = view as? ...ListCell
}
if view is UITableView {
tableView = view as? UITableView
}
view = view?.superview
}
if let indexPath = (cell != nil) ? tableView?.indexPath(for: cell!) : nil {
// this is it
}
}
You may want to make the code shorter if you have only one tableView
.
Here, We have customtableviewcell both .h and .m files with two images in cell. And HomeController, which have tableview to access this cell. This is detect the Tap on both the UIImage as described.
**CustomTableViewCell.h**
@protocol CustomTableViewCellDelegate <NSObject>
- (void)didTapFirstImageAtIndex:(NSInteger)index;
-(void)didTapSettingsImagAtIndex:(NSInteger)index;
@end
@interface CustomTableViewCell : UITableViewCell
{
UITapGestureRecognizer *tapGesture;
UITapGestureRecognizer *tapSettingsGesture;
}
@property (weak, nonatomic) IBOutlet UIImageView *firstImage;
@property (weak, nonatomic) IBOutlet UIImageView *lightSettings;
@property (nonatomic, assign) NSInteger cellIndex;
@property (nonatomic, strong) id<CustomTableViewCellDelegate>delegate;
**CustomTableViewCell.m**
#import "CustomTableViewCell.h"
@implementation CustomTableViewCell
- (void)awakeFromNib {
[super awakeFromNib];
// Initialization code
[self addGestures];
}
- (void)addGestures {
tapGesture = [[UITapGestureRecognizer alloc]
initWithTarget:self action:@selector(didTapFirstImage:)];
tapGesture.numberOfTapsRequired = 1;
[_firstImage addGestureRecognizer:tapGesture];
tapSettingsGesture = [[UITapGestureRecognizer alloc]
initWithTarget:self action:@selector(didTapSettingsImage:)];
tapSettingsGesture.numberOfTapsRequired = 1;
[_lightSettings
addGestureRecognizer:tapSettingsGesture];
}
- (void)didTapFirstImage:(UITapGestureRecognizer *)gesture
{
if (_delegate) {
[_delegate didTapFirstImageAtIndex:_cellIndex];
}
}
-(void)didTapSettingsImage: (UITapGestureRecognizer
*)gesture {
if(_delegate) {
[_delegate didTapSettingsAtIndex:_cellIndex];
}
}
**HomeController.h**
#import <UIKit/UIKit.h>
#import "CustomTableViewCell.h"
@interface HomeController : CustomNavigationBarViewController
<UITableViewDelegate, UITableViewDataSource,
UIGestureRecognizerDelegate, CustomTableViewCellDelegate>
@end
**HomeController.m**
---------------------
#import "HomeController.h"
#import "CustomTableViewCell.h"
@implementation HomeController
-(NSInteger)tableView:(UITableView *)tableView
numberOfRowsInSection:(NSInteger)section {
return 2 (Number of rows) ;
// return number of rows
}
-(UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
CustomTableViewCell *cell = [tableView
dequeueReusableCellWithIdentifier:@"cell"
forIndexPath:indexPath];
cell.delegate = self;
cell.cellIndex = indexPath.row;
cell.firstImage.userInteractionEnabled = YES;
cell.lightSettings.userInteractionEnabled = YES;
return cell;
}
-(void)didTapFirstImageAtIndex:(NSInteger)index
{
NSLog(@"Index %ld ", (long)index);
//Do whatever you want here
}
-(void)didTapSettingsAtIndex:(NSInteger)index
{
NSLog(@"Settings index %ld", (long)index);
// Do whatever you want here with image interaction
}
@end
A gesture recognizer will only pass one argument into an action selector: itself. So u need to pass the uid value alone.Like this.
Guessing this lies within the cellForRowAtIndexPath: method
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
//code
cell.AddContactImage.hidden = NO ;
cell.imageView.userInteractionEnabled = YES;
cell_Index=indexPath.row ;
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(onTapContactAdd:)]; //just one arguement passed
[tap setNumberOfTouchesRequired:1];
[tap setNumberOfTapsRequired:1];
[tap setDelegate:self];
[cell.AddContactImage addGestureRecognizer:tap];
//rest of code
}
-(void)onTapContactAdd :(NSString*) uid
{
NSLog(@"Tapped");
CustomCell *cell=(CustomCell *)[yourtableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:cell_Index inSection:0]];
//cell.AddContactImage will give you the respective image .
// Do something with uid from parameter .
}
So here when you tap on the visible image in the respective custom cell,the onTapContactAdd: method gets called with the corresponding uid value(parameter) and now we have the cell.AddContactImage also accessible which i believe is why you were trying to pass it also along with the parameters . Hope it Helps!!!
you can use ALActionBlocks to add gesture to UIImageView and handle action in block
__weak ALViewController *wSelf = self;
imageView.userInteractionEnabled = YES;
UITapGestureRecognizer *gr = [[UITapGestureRecognizer alloc] initWithBlock:^(UITapGestureRecognizer *weakGR) {
NSLog(@"pan %@", NSStringFromCGPoint([weakGR locationInView:wSelf.view]));
}];
[self.imageView addGestureRecognizer:gr];
Install
pod 'ALActionBlocks'
Add the gesture recognizer to the cell itself.
Then in the action selector, do as following to know which view has been tapped:
-(IBAction)cellTapped:(UITapGestureRecognizer*)tap
{
MyCustomTableViewCell* cell = tap.view;
CGPoint point = [tap locationInView:cell.contentView];
UIView* tappedView = [cell.contentView hitTest:point withEvent:NULL];
if (tappedView==cell.myImageView) {
// Do whatever you want here,
}
else { } // maybe you have to handle some other views here
}
Maybe not the ideal solution, but add tags to each of the UIImageViews. Then have an NSArray with the uid's corresponding to the tag values
So somewhere in your code make the array
NSArray *testArray = [NSArray arrayWithObjects:@"uid1", @"uid2", @"uid3", @"uid4", @"uid5", @"uid6", nil];
Then when you're setting up the tableview cells set the tag to the row #
//Set the tag of the imageview to be equal to the row number
cell.imageView.tag = indexPath.row;
//Sets up taprecognizer for each imageview
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self
action:@selector(handleTap:)];
[cell.imageView addGestureRecognizer:tap];
//Enable the image to be clicked
cell.imageView.userInteractionEnabled = YES;
Then in the method that gets called you can get the tag like this
- (void)handleTap:(UITapGestureRecognizer *)recognizer
{
NSString *uid = testArray[recognizer.view.tag];
}