I have this method to generate me random colors for font:
function getRandomRolor() {
var letters = \'0123456789ABCDEF\'.split(\'\');
var color = \'#
As you know RGB at 0,0,0
is black the darkest and it goes toward getting light until (255,255,255) so you can stop it to go above 100, to get only dark colors or say 9 in hex:
Here is jsFiddle
function getDarkColor() {
var color = '#';
for (var i = 0; i < 6; i++) {
color += Math.floor(Math.random() * 10);
}
return color;
}
Take any random digit from 0-5
as the first digit of your color and then choose the rest of the five digits using your above code.
JS Fiddle: http://jsfiddle.net/xP5v8/
var color,
letters = '0123456789ABCDEF'.split('')
function AddDigitToColor(limit)
{
color += letters[Math.round(Math.random() * limit )]
}
function GetRandomColor() {
color = '#'
AddDigitToColor(5)
for (var i = 0; i < 5; i++) {
AddDigitToColor(15)
}
return color
}
// seperate array by index
// [0, 1, 2, 3], 2 => [2, 3, 1, 0]
function tail(arr, ind){
let mhs, lhs;
if(arr.length / 2 > ind){
mhs = arr.length - 1 - ind;
lhs = ind;
}else{
mhs = ind;
lhs = arr.length - 1 - ind;
}
let nd = [arr[ind]];
for(let i = 0; i < lhs; i++){
nd.push(arr[ind+i+1]);
nd.push(arr[ind-i-1]);
}
for(let i = 0; i < mhs - lhs; i++){
nd.push(arr[i]);
}
return nd;
}
// yield optimization
// 6=>6 6=>3
// 5=>5 5=>3
// 4=>4 4=>2
// 3=>3 3=>2
// 2=>2 2=>1
// 1=>1 1=>1
// 21 12
function dense(len, den){
let st = Math.ceil(len / den);
let nd = [];
for(let i = 0; i < st; i++){
for(let j = 0; j < den; j++){
nd.push(st - i);
}
}
if(len % 2 !== 0){
nd.shift();
}
return nd;
}
// shift the weight to certain part of array by index
// de controls the rate of differing
function shift_weight(arr, ind, de){
let ta = tail(arr, ind);
let nd = [];
let den = dense(arr.length, de)
for(let i = 0; i < ta.length; i++){
for(let j = 0; j < den[i]; j++){
nd.push(ta[i]);
}
}
return nd;
}
function parseDarkHex(den){
let hexcode = '0123456789abcdef';
let ocean = shift_weight(Array.from({length: 16}, (x, i) => hexcode[i]), 0, den);
return '#' + Array.from({length: 6}).map(ud=>ocean[Math.floor(Math.random() * ocean.length)]).join('');
}
function parseLightHex(den){
let hexcode = '0123456789abcdef';
let ocean = shift_weight(Array.from({length: 16}, (x, i) => hexcode[i]), 16, den);
return '#' + Array.from({length: 6}).map(ud=>ocean[Math.floor(Math.random() * ocean.length)]).join('');
}
// 2~8, the smaller the more accurate, the larger the faster
console.log(parseDarkHex(4))
// #51baaa
// #046d1c
// #003183
This allows the existence of large hex value such as f, c, b
, etc, but at a low occurrence.
1500 bytes for you. But works awesome!
You could use a custom function that takes a hex and darkens it by the percent lum
. You can modify it to return whatever you want back
function ColorLuminance(hex, lum) {
// validate hex string
hex = String(hex).replace(/[^0-9a-f]/gi, '');
if (hex.length < 6) {
hex = hex[0]+hex[0]+hex[1]+hex[1]+hex[2]+hex[2];
}
lum = lum || 0;
// convert to decimal and change luminosity
var rgb = "#", c, i;
for (i = 0; i < 3; i++) {
c = parseInt(hex.substr(i*2,2), 16);
c = Math.round(Math.min(Math.max(0, c + (c * lum)), 255)).toString(16);
rgb += ("00"+c).substr(c.length);
}
return rgb;
}
You could also just use hsl (Hugh, Saturation, Luminosity or Lightness). The hsl link actually goes through the above code.