has anyone succeeded to adapt/port Json.NET to a version able to run under Unity3d deployed to iOS (and the webplayer, and android, too, but these seem less problematic), someho
Yes, we share code on client and server and use an older version when it was called NewtonSoft.Json. Works in IOS, Android, everything.
Search for NewtonSoft.Json, and you could probably find an archive.
This question is a bit old but I wanted to share my experience. You can use netstandard version of Newtonsoft.Json in Unity and it works fine (at least in 2018 and higher versions). It seams that this library has changed some inner implementations to not use System.Reflection.Emit
for deserialization anymore.
Just be sure that after downloading nuget package you get Newtonsoft.Json.dll from netstandard2.0 folder, not from net45. And also don't forget to specify in link.xml that System.Linq.Expressions.Interpreter.LightLambda
class shouldn't be stripped (it's used for deserialization) along with libraries/classes that you use for deserialization (to preserve constructors). Your link.xml should look smth like this:
<linker>
<assembly fullname="Your.Dto.Package.Name" preserve="all" />
<assembly fullname="System.Core">
<type fullname="System.Linq.Expressions.Interpreter.LightLambda" preserve="all" />
</assembly>
</linker>
We use this library in all our projects for Android and iOS with IL2CPP and Mono runtimes. Moreover, unlike Unity's JsonUtility, Newtonsoft.Json fully supports any type of objects, including Dictionary.
Microsoft Example
I have been facing the same issue for a while and searched on every nook and cranny of the internet to look for a solution. Here's what worked for me.
What's the difference?
Hope this helps. Cheers!
Newtonsoft Json fails AOT in iOS and also fails at deserializing anything inheriting from KeyedCollection in the webplayer. Here's a version that has been fixed:
JSON .NET For Unity (Supports iOS)
Nope AFAIK.
LitJson and JsonFX would be alternate choice for Unity3D.
http://wiki.unity3d.com/index.php?title=UnityLitJSON
Have a look at the modified version of LitJson: UnityLitJson
Actually LitJson has some issues and is not always working as expected, so I created a simple JSON-Lib that can handle all Unity3D Types, Enums and arbitrary classes. Find it at GitHub: Tiny-JSON
You can use it very simple:
// encode
Animal a = new Animal(4);
string json = Json.Encode(a);
// decode
IList<Animal> a = Json.Decode<IList<Animal>>("[{\"legs\":4}, {\"legs\":2}]");