The importance of declaring a variable as unsigned

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臣服心动 2021-02-20 05:55

Is it important to declare a variable as unsigned if you know it should never be negative? Does it help prevent anything other than negative numbers being fed into a function th

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  • 2021-02-20 06:18

    It doesn't prevent people misusing your interface, but at least they should get a warning unless they add a C-style cast or static_cast to make it go away (in which case you cannot help them further).

    Yes, there is value in this as it properly expresses the semantics you wish.

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  • 2021-02-20 06:18

    As an aside, I seldom use int or unsigned int, rather I use either {int16_t, int32_t, ... } or {uint16_t, uint32_t, ...}. (You have to include stdint.h to use them though.) I am not sure how my colleagues find it, but I try to convey the size of the variable this way. In some places, I try to be more blatant by doing some thing like: typedef uint32_t Counter32;

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  • 2021-02-20 06:22

    Declaring variables for semantically non-negative values as unsigned is a good style and good programming practice.

    However, keep in mind that it doesn't prevent you from making errors. If is perfectly legal to assign negative values to unsigned integers, with the value getting implicitly converted to unsigned form in accordance with the rules of unsigned arithmetic. Some compilers might issue warnings in such cases, others will do it quietly.

    It is also worth noting that working with unsigned integers requires knowing some dedicated unsigned techniques. For example, a "classic" example that is often mentioned with relation to this issue is backward iteration

    for (int i = 99; i >= 0; --i) {
      /* whatever */
    }
    

    The above cycle looks natural with signed i, but it cannot be directly converted to unsigned form, meaning that

    for (unsigned i = 99; i >= 0; --i) {
      /* whatever */
    }
    

    doesn't really do what it is intended to do (it is actually an endless cycle). The proper technique in this case is either

    for (unsigned i = 100; i > 0; ) {
      --i;
      /* whatever */
    }
    

    or

    for (unsigned i = 100; i-- > 0; ) {
      /* whatever */
    }
    

    This is often used as an argument against unsigned types, i.e. allegedly the above unsigned versions of the cycle look "unnatural" and "unreadable". In reality though the issue we are dealing here is the generic issue of working near the left end of a closed-open range. This issue manifests itself in many different ways in C and C++ (like backward iteration over an array using the "sliding pointer" technique of backward iteration over a standard container using an iterator). I.e. regardless of how inelegant the above unsigned cycles might look to you, there's no way to avoid them entirely, even if you never use unsigned integer types. So, it is better to learn these techniques and include them into your set of established idioms.

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  • 2021-02-20 06:24

    Is it important to declare a variable as unsigned if you know it should never be negative?

    Certainly it is not important. Some people (Stroustrup and Scott Meyers, see "Unsigned vs signed - Is Bjarne mistaken?") reject the idea that a variable should be unsigned just because it represents an unsigned quantity. If the point of using unsigned would be to indicate that a variable can only store non-negative values, you need to somehow check that. Otherwise, all you get is

    • A type that silently hides errors because it doesn't let negative values to expose
    • Double of the positive range of the corresponding signed type
    • Defined overflow/bit-shift/etc semantics

    Certainly it doesn't prevent people from supplying negative values to your function, and the compiler won't be able to warn you about any such cases (think about a negative runtime based int-value being passed). Why not assert in the function instead?

    assert((idx >= 0) && "Index must be greater/equal than 0!");
    

    The unsigned type introduces many pitfalls too. You have to be careful when you use it in calculations that can temporary be less than zero (down counting loop, or something) and especially the automatic promotions that happen in the C and C++ languages among unsigned and signed values

    // assume idx is unsigned. What if idx is 0 !?
    if(idx - 1 > 3) /* do something */;
    
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  • 2021-02-20 06:24

    Mixing signed and unsigned types can be a major headache. The resulting code will often be bloated, wrong, or both(*). In many cases, unless you need to store values between 2,147,483,648 and 4,294,967,295 within a 32-bit variable, or you need to work with values larger than 9,223,372,036,854,775,807, I'd recommend not bothering with unsigned types at all.

    (*)What should happen, for example, if a programmer does:

    { Question would be applicable to C, Pascal, Basic, or any other language }
      If SignedVar + UnsignedVar > OtherSignedVar Then DoSomething;
    

    I believe Borland's old Pascal would handle the above scenario by converting SignedVar and UnsignedVar to a larger signed type (the largest supported type, btw, was signed, so every unsigned type could be converted to a larger signed one). This would produce big code, but it would be correct. In C, if one signed variable is negative the result is likely to be numerically wrong even if UnsignedVar holds zero. Many other bad scenarios exist as well.

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  • 2021-02-20 06:26

    The other answers are good, but sometimes it can lead to confusion. Which is I believe why some languages have opted to not have unsigned integer types.

    For example, suppose you have a structure that looks like this to represent a screen object:

    struct T {
        int x;
        int y;
        unsigned int width;
        unsigned int height;
    };
    

    The idea being that it is impossible to have a negative width. Well what data type do you use to store the right edge of the rectangle?

    int right = r.x + r.width; // causes a warning on some compilers with certain flags
    

    and certainly it still doesn't protect you from any integer overflows. So in this scenario, even though width and height cannot be conceptually be negative, there is no real gain in making them unsigned except for requiring some casts to get rid of warnings regarding mixing signed and unsigned types. In the end, at least for cases like this it is better to just make them all ints, after all, odds are you aren't have a window wide enough to need it to be unsigned.

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