Low Latency (50ms) Video Streaming with NODE.JS and html5

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感动是毒
感动是毒 2021-02-20 02:45

OBJECTIVE:

I\'m building a FPV robot, I want to control it with a with a webbrowser over a local wi-fi connection.

I\'m using a raspberry pi 3

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2条回答
  • 2021-02-20 03:28

    I adapted code from here and integrated it with an http server and socket.io controls: https://github.com/phoboslab/jsmpeg

    Server:

    V4L2 -> FFMPEG (MPEG1 TS) -> NODE HTTP Server -> NODE Websocket broadcast

    Client:

    Websocket -> Javascript (Decode MPEG1 TS and paint to html canvas) -> Html Canvas

    This stack achieve 640x480@20FPS with 240ms of latency. Still far from my target but good enough as MVP. The controls in both directions have a latency of 7ms, which is excellent.

    This stack is held back by the transcoding and decoding stage, and the RPI gets really hot. The transport of raw data through websocket looks good, I'm going to profile the latency of each steps in the future.

    Execution:

    pi@MazeRunner:~ $ node node.js &
    pi@MazeRunner:~ $ ffmpeg -f v4l2 -framerate 20 -video_size 640x480 -i /dev/video0 -f mpegts -codec:v mpeg1video -s 640x480 -b:v 600k -bf 0 http://localhost:8080/mystream

    Server side NODE.JS

    //operating system library. Used to get local IP address
    var os = require("os");
    //file system library. Used to load file stored inside back end server (https://nodejs.org/api/fs.html)
    var fs = require("fs");
    //http system library. Handles basic html requests
    var http = require("http").createServer(http_handler);
    //url library. Used to process html url requests
    var url = require("url");
    //Websocket
    var io = require("socket.io")(http);
    //Websocket used to stream video
    var websocket = require("ws");
    
    //-----------------------------------------------------------------------------------
    //	CONFIGURATION
    //-----------------------------------------------------------------------------------
    
    //Port the server will listen to
    var server_port = 8080;
    var websocket_stream_port = 8082;
    //Path of the http and css files for the http server
    var file_index_name = "index.html";
    var file_css_name = "style.css";
    var file_jsplayer_name = "jsmpeg.min.js";
    //Http and css files loaded into memory for fast access
    var file_index;
    var file_css;
    var file_jsplayer;
    //Name of the local video stream
    var stream_name = "mystream";
    
    //-----------------------------------------------------------------------------------
    //	DETECT SERVER OWN IP
    //-----------------------------------------------------------------------------------
    
    //If just one interface, store the server IP Here
    var server_ip;
    //Get local IP address of the server
    //https://stackoverflow.com/questions/3653065/get-local-ip-address-in-node-js
    var ifaces = os.networkInterfaces();
    
    Object.keys(ifaces).forEach
    (
    	function (ifname)
    	{
    		var alias = 0;
    
    		ifaces[ifname].forEach
    		(
    			function (iface)
    			{
    				if ('IPv4' !== iface.family || iface.internal !== false)
    				{
    				  // skip over internal (i.e. 127.0.0.1) and non-ipv4 addresses
    				  return;
    				}
    
    				if (alias >= 1)
    				{
    					// this single interface has multiple ipv4 addresses
    					console.log('INFO: Server interface ' +alias +' - ' + ifname + ':' + alias, iface.address);
    				}
    				else
    				{
    					server_ip = iface.address;
    					// this interface has only one ipv4 adress
    					console.log('INFO: Server interface - ' +ifname, iface.address);
    				}
    				++alias;
    			}
    		);
    	}
    );
    
    //-----------------------------------------------------------------------------------
    //	HTTP SERVER
    //-----------------------------------------------------------------------------------
    //	Fetch and serves local files to client
    
    //Create http server and listen to the given port
    http.listen
    (
    	server_port,
    	function( )
    	{
    		console.log('INFO: ' +server_ip +' listening to html requests on port ' +server_port);
    		//Pre-load http, css and js files into memory to improve http request latency
    		file_index = load_file( file_index_name );
    		file_css = load_file( file_css_name );
    		file_jsplayer = load_file( file_jsplayer_name );
    	}
    );
    
    //-----------------------------------------------------------------------------------
    //	HTTP REQUESTS HANDLER
    //-----------------------------------------------------------------------------------
    //	Answer to client http requests. Serve http, css and js files
    
    function http_handler(req, res)
    {
    	//If client asks for root
    	if (req.url == '/')
    	{
    		//Request main page
    		res.writeHead( 200, {"Content-Type": detect_content(file_index_name),"Content-Length":file_index.length} );
    		res.write(file_index);
    		res.end();
    
    		console.log("INFO: Serving file: " +req.url);
    	}
    	//If client asks for css file
    	else if (req.url == ("/" +file_css_name))
    	{
    		//Request main page
    		res.writeHead( 200, {"Content-Type": detect_content(file_css_name),"Content-Length" :file_css.length} );
    		res.write(file_css);
    		res.end();
    
    		console.log("INFO: Serving file: " +req.url);
    	}
    	//If client asks for css file
    	else if (req.url == ("/" +file_jsplayer_name))
    	{
    		//Request main page
    		res.writeHead( 200, {"Content-Type": detect_content(file_jsplayer_name),"Content-Length" :file_jsplayer.length} );
    		res.write(file_jsplayer);
    		res.end();
    
    		console.log("INFO: Serving file: " +req.url);
    	}
    	//Listening to the port the stream from ffmpeg will flow into
    	else if (req.url = "/mystream")
    	{
    		res.connection.setTimeout(0);
    
    		console.log( "Stream Connected: " +req.socket.remoteAddress + ":" +req.socket.remotePort );
    
    		req.on
    		(
    			"data",
    			function(data)
    			{
    				streaming_websocket.broadcast(data);
    				/*
    				if (req.socket.recording)
    				{
    					req.socket.recording.write(data);
    				}
    				*/
    				//console.log("broadcast: ", data.length);
    			}
    		);
    
    		req.on
    		(
    			"end",
    			function()
    			{
    				console.log("local stream has ended");
    				if (req.socket.recording)
    				{
    					req.socket.recording.close();
    				}
    			}
    		);
    
    	}
    	//If client asks for an unhandled path
    	else
    	{
    		res.end();
    		console.log("ERR: Invalid file request" +req.url);
    	}
    }
    
    //-----------------------------------------------------------------------------------
    //	WEBSOCKET SERVER: CONTROL/FEEDBACK REQUESTS
    //-----------------------------------------------------------------------------------
    //	Handle websocket connection to the client
    
    io.on
    (
    	"connection",
    	function (socket)
    	{
    		console.log("connecting...");
    
    		socket.emit("welcome", { payload: "Server says hello" });
    
    		//Periodically send the current server time to the client in string form
    		setInterval
    		(
    			function()
    			{
    				socket.emit("server_time", { server_time: get_server_time() });
    			},
    			//Send every 333ms
    			333
    		);
    
    		socket.on
    		(
    			"myclick",
    			function (data)
    			{
    				timestamp_ms = get_timestamp_ms();
    				socket.emit("profile_ping", { timestamp: timestamp_ms });
    				console.log("button event: " +" client says: " +data.payload);
    			}
    		);
    
    		//"ArrowLeft"
    		socket.on
    		(
    			"keyboard",
    			function (data)
    			{
    				timestamp_ms = get_timestamp_ms();
    				socket.emit("profile_ping", { timestamp: timestamp_ms });
    				console.log("keyboard event: " +" client says: " +data.payload);
    			}
    		);
    
    		//profile packets from the client are answer that allows to compute roundway trip time
    		socket.on
    		(
    			"profile_pong",
    			function (data)
    			{
    				timestamp_ms_pong = get_timestamp_ms();
    				timestamp_ms_ping = data.timestamp;
    				console.log("Pong received. Round trip time[ms]: " +(timestamp_ms_pong -timestamp_ms_ping));
    			}
    		);
    	}
    );
    
    //-----------------------------------------------------------------------------------
    //	WEBSOCKET SERVER: STREAMING VIDEO
    //-----------------------------------------------------------------------------------
    
    // Websocket Server
    var streaming_websocket = new websocket.Server({port: websocket_stream_port, perMessageDeflate: false});
    
    streaming_websocket.connectionCount = 0;
    
    streaming_websocket.on
    (
    	"connection",
    	function(socket, upgradeReq)
    	{
    		streaming_websocket.connectionCount++;
    		console.log
    		(
    			'New websocket Connection: ',
    			(upgradeReq || socket.upgradeReq).socket.remoteAddress,
    			(upgradeReq || socket.upgradeReq).headers['user-agent'],
    			'('+streaming_websocket.connectionCount+" total)"
    		);
    
    		socket.on
    		(
    			'close',
    			function(code, message)
    			{
    				streaming_websocket.connectionCount--;
    				console.log('Disconnected websocket ('+streaming_websocket.connectionCount+' total)');
    			}
    		);
    	}
    );
    
    streaming_websocket.broadcast = function(data)
    {
    	streaming_websocket.clients.forEach
    	(
    		function each(client)
    		{
    			if (client.readyState === websocket.OPEN)
    			{
    				client.send(data);
    			}
    		}
    	);
    };
    
    
    //-----------------------------------------------------------------------------------
    //	FUNCTIONS
    //-----------------------------------------------------------------------------------
    
    //-----------------------------------------------------------------------------------
    //	SERVER DATE&TIME
    //-----------------------------------------------------------------------------------
    //	Get server time in string form
    
    function get_server_time()
    {
    	my_date = new Date();
    
    	return my_date.toUTCString();
    }
    
    //-----------------------------------------------------------------------------------
    //	TIMESTAMP
    //-----------------------------------------------------------------------------------
    //	Profile performance in ms
    
    function get_timestamp_ms()
    {
    	my_date = new Date();
    	return 1000.0* my_date.getSeconds() +my_date.getMilliseconds()
    }
    
    //-----------------------------------------------------------------------------------
    //	FILE LOADER
    //-----------------------------------------------------------------------------------
    //	Load files into memory for improved latency
    
    function load_file( file_name )
    {
    	var file_tmp;
    	var file_path =  __dirname +"/" +file_name;
    
    	//HTML index file
    	try
    	{
    		file_tmp = fs.readFileSync( file_path );
    	}
    	catch (err)
    	{
    		console.log("ERR: " +err.code +" failed to load: " +file_path);
    		throw err;
    	}
    
    	console.log("INFO: " +file_path +" has been loaded into memory");
    
    	return file_tmp;
    }
    
    //-----------------------------------------------------------------------------------
    //	CONTENT TYPE DETECTOR
    //-----------------------------------------------------------------------------------
    //	Return the right content type to give correct information to the client browser
    
    function detect_content( file_name )
    {
    	if (file_name.includes(".html"))
    	{
            return "text/html";
    	}
    	else if (file_name.includes(".css"))
    	{
    		return "text/css";
    	}
    	else if (file_name.includes(".js"))
    	{
    		return "application/javascript";
    	}
    	else
    	{
    		throw "invalid extension";
    
    	}
    }

    Client Side html

    <!DOCTYPE html>
    <meta charset="utf-8"/>
    <html>
    	<head>
    		<title>Maze Runner</title>
    		<link rel="stylesheet" href="style.css">
    		<script type="text/javascript" src="/socket.io/socket.io.js"></script>
    		<script type="text/javascript">
    			var host_ip = document.location.hostname;
    			console.log("connecting to host: ", host_ip);
    
    			//Get references to the html controls
    			textbox_input1 = window.document.getElementById("my_text_box")
    
    			//Connect to the server via websocket
    			var mysocket = io("http://" +host_ip +":8080");
    			//Long lived frame object
    			var last_frame;
    
    			//-----------------------------------------
    			//	CONNESSION ACKNOWLEDGE
    			//-----------------------------------------
    			//	Link is initiated by the client
    			//	Server sends a welcome message when link is estabilished
    			//	Server could send an auth token to keep track of individual clients and login data
    
    			mysocket.on
    			(
    				"welcome",
    				(message) =>
    				{
    					console.log("Server websocket connession acknoweldged... " +message.payload);
    				}
    			)
    
    			//-----------------------------------------
    			//	SERVER->CLIENT CONTROLS
    			//-----------------------------------------
    			//	Server can send an async message to dinamically update the page without reloading
    			//	This is an example message with the server local date and time in string form
    
    			mysocket.on
    			(
    				"server_time",
    				(message) =>
    				{
    					fill_label( message.server_time );
    					console.log("Server sent his local time... " +message.server_time);
    				}
    			)
    
    			function fill_label( payload )
    			{
    				textbox_input1.value=payload;
    			}
    
    			//-----------------------------------------
    			//	CLIENT->SERVER CONTROLS
    			//-----------------------------------------
    			//	Controls inside the webpage can emit async events to the server
    			//	In this example I have a push button and I catch keyboard strokes
    
    			//Handler for a pushbutton
    			function socket_button_handler()
    			{
    				mysocket.emit("myclick", { payload: "button was clicked" });
    				console.log("Button was clicked...");
    			}
    
    			//Listen for keystrokes
    			window.document.addEventListener
    			(
    				"keypress",
    				function onEvent(event)
    				{
    					//Inform the server that a key has been pressed
    					mysocket.emit("keyboard", { payload: event.key });
    					console.log("Key press...");
    				}
    			);
    
    			//-----------------------------------------
    			//	PING-PONG
    			//-----------------------------------------
    			//	Server sends ping messages with a timestamp
    			//	Client answers with pongs to allow server to profile latency of the channel
    
    			//profile messages means the server wants to compute roundway trip
    			mysocket.on
    			(
    				"profile_ping",
    				(message) =>
    				{
    					//Answer back with the received timestamp so that server can compute roundway trip
    					mysocket.emit("profile_pong", { timestamp: message.timestamp });
    					console.log( "server wants a pong. server absolute timestamp[ms]: " +message.timestamp );
    				}
    			);
    
    		</script>
    	</head>
    	<body>
    
    		<h1>Html+Css Server +low latency Websocket server</h1>
    		<!-- button control with socket emitter as handler -->
    		<p> This button will emit a websocket event. The server will be informed in real time of the event. </p>
    		<button id="my_button" type="button" onclick="socket_button_handler()">Websocket Button!</button>
    
    		<!-- input text control -->
    		<p> This input can be filled through websockets directly by the server in real time </p>
    		<input id="my_text_box" type="text" value="" size="40">
    
    		<!-- canvas object, it's painted by the javascript video decoder -->
    		<p> This canvas is painted by the javascript player and shows the live stream.'</p>
    		<canvas id="video-canvas" width=640 height=480></canvas>
    
    		<!-- Javascript video decoder, take in a data stream from a websocket and paint on a canvas -->
    		<script type="text/javascript" src="jsmpeg.min.js"></script>
    		<script type="text/javascript">
    		var mycanvas = document.getElementById("video-canvas");
    		var url = "ws://" + host_ip +":8082/";
    		var player = new JSMpeg.Player(url, {canvas: mycanvas});
    		</script>
    	</body>
    </html>

    Javascript Player

    You can get the javascript player I used from here: https://github.com/phoboslab/jsmpeg/blob/master/jsmpeg.min.js

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  • 2021-02-20 03:34

    I’d like suggestions for NODE.JS packages or other solutions to provide a UDP H264 video stream that can be decoded by an HTML5 video tag with a target latency of 50ms.

    That’s Almost certainly not possible in that configuration.

    If you drop the video tag requirement, and use just straight WebRTC in the browser, you may be able to get down to about 150ms.

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