We need to read and count different types of messages/run some statistics on a 10 GB text file, e.g a FIX engine log. We use Linux, 32-bit, 4 CPUs, Intel, coding in Perl but the
Since you said platform and language doesn't matter...
If you want a stable performance that is as fast as the source medium allows for, the only way I am aware that this can be done on Windows is by overlapped non-OS-buffered aligned sequential reads. You can probably get to some GB/s with two or three buffers, beyond that, at some point you need a ring buffer (one writer, 1+ readers) to avoid any copying. The exact implementation depends on the driver/APIs. If there's any memory copying going on the thread (both in kernel and usermode) dealing with the IO, obviously the larger buffer is to copy, the more time is wasted on that rather than doing the IO. So the optimal buffer size depends on the firmware and driver. On windows good values to try are multiples of 32 KB for disk IO. Windows file buffering, memory mapping and all that stuff adds overhead. Only good if doing either (or both) multiple reads of same data in random access manner. So for reading a large file sequentially a single time, you don't want the OS to buffer anything or do any memcpy's. If using C# there's also penalties for calling into the OS due to marshaling, so the interop code may need bit of optimization unless you use C++/CLI.
Some people prefer throwing hardware at problems but if you have more time than money, in some scenarios it's possible to optimize things to perform 100-1000x better on a single consumer level computer than a 1000 enterprise priced computers. The reason is that if the processing is also latency sensitive, going beyond using two cores is probably adding latency. This is why drivers can push gigabytes/s while enterprise software is ends stuck at megabytes/s by the time it's all done. Whatever reporting, business logic and such the enterprise software do can probably also be done at gigabytes/s on two core consumer CPU, if written like you were back in the 80's writing a game. The most famous example I've heard of approaching their entire business logic in this manner is the LMAX forex exchange, which published some of their ring buffer based code, which was said to be inspired by network card drivers.
Forgetting all the theory, if you are happy with < 1 GB/s, one possible starting point on Windows I've found is looking at readfile source from winimage, unless you want to dig into sdk/driver samples. It may need some source code fixes to calculate perf correctly at SSD speeds. Experiment with buffer sizes also. The switches /h multi-threaded and /o overlapped (completion port) IO with optimal buffer size (try 32,64,128 KB etc) using no windows file buffering in my experience give best perf when reading from SSD (cold data) while simultaneously processing (use the /a for Adler processing as otherwise it's too CPU-bound).
I have a co-worker who sped up his FIX reading by going to 64-bit Linux. If it's something worthwhile, drop a little cash to get some fancier hardware.
This all depends on what kind of preprocessing you can do and and when. On some of systems we have, we gzip such large text files, reducing them to 1/5 to 1/7 of their original size. Part of what makes this possible is we don't need to process these files until hours after they're created, and at creation time we don't really have any other load on the machines.
Processing them is done more or less in the fashion of zcat thosefiles | ourprocessing.(well it's done over unix sockets though with a custom made zcat). It trades cpu time for disk i/o time, and for our system that has been well worth it. There's ofcourse a lot of variables that can make this a very poor design for a particular system.
I seem to recall a project in which we were reading big files, Our implementation used multithreading - basically n * worker_threads were starting at incrementing offsets of the file (0, chunk_size, 2xchunk_size, 3x chunk_size ... n-1x chunk_size) and was reading smaller chunks of information. I can't exactly recall our reasoning for this as someone else was desining the whole thing - the workers weren't the only thing to it, but that's roughly how we did it.
Hope it helps
Its not stated in the problem that sequence matters really or not. So, divide the file into equal parts say 1GB each, and since you are using multiple CPUs, then multiple threads wont be a problem, so read each file using separate thread, and use RAM of capacity > 10 GB, then all your contents would be stored in RAM read by multiple threads.
I wish I knew more about the content of your file, but not knowing other than that it is text, this sounds like an excellent MapReduce kind of problem.
PS, the fastest read of any file is a linear read. cat file > /dev/null
should be the speed that the file can be read.