I have these ViewControllers added in storyboard:
None is connected with a
I think this problem occurs when view is getting autolayout and setting it size to main screen size. In iOS 7 navigation push animation come before view size is set so we can see that animating. Don't worry it works well in iOS 8.0 and later. For iOS 7.0 you can give size of view in viewDidLoad so it can adjust size before it appears.
i think you Press ⌘T. so the Slow animation is start. Check the all Simulator you Use.
Debug->Slow Animation
I attach Image check it.
Edit 2:
As someone mentionned in the comments, I am unable to reproduce the problem with your sample project. One thing I noticed though, is that your project is configured with a deployment target that is iOS 8.3. Here are the steps to fix that :
Step 1: Select your project in Xcode's Project Navigator. Step 2: Make sure you select your project in the left column of the project editor and not the target Step 3: Select the Build Settings tab Step 4: Modify the iOS Deployment Target to iOS 7.1 or iOS 7.0 depending on which OS you are testing with. Step 5: Build and run.
Hopefully this will help you out.
Edit:
Step1. Select your UIViewController
with the label 14 and in the third tab of the right pane of Xcode, enter a Storyboard ID such as vc14.
Step2. Select your UIViewController
with the label 12 and in the same tab, enter a custom class such as ViewController
.
Step3. Remove the trigger segue action from your Button and replace it by a @IBAction
in ViewController
Step4. Add this code to your @IBAction
in ViewController
:
@IBAction func push(sender: AnyObject) {
var vc14 = self.storyboard?.instantiateViewControllerWithIdentifier("vc14") as! UIViewController
vc14.view.layoutIfNeeded()
self.navigationController?.pushViewController(vc14, animated: true)
}
Explanation:
The weird animation is occurring because layout has never occurred before the segue pushes the UIViewController
in the UINavigationController
. iOS 7 didn't protect appropriately against such a scenario by manually calling layoutIfNeeded
before entering an animation block and when the layout finally occurs, it triggers implicit animations. In the code sample I have given you, I manually trigger layout before pushing the ViewController
on the stack in order to avoid this issue.