Given the following struct
:
struct PeopleList : View {
@State var angle: Double = 0.0
@State var isAnimating = true
var foreverAnimatio
Here is possible solution for continuous progressing on appear & start/stop. Tested with Xcode 11.4 / iOS 13.4.
struct PeopleList : View {
@State private var isAnimating = false
@State private var showProgress = false
var foreverAnimation: Animation {
Animation.linear(duration: 2.0)
.repeatForever(autoreverses: false)
}
var body: some View {
Button(action: { self.showProgress.toggle() }, label: {
if showProgress {
Image(systemName: "arrow.2.circlepath")
.rotationEffect(Angle(degrees: self.isAnimating ? 360 : 0.0))
.animation(self.isAnimating ? foreverAnimation : .default)
.onAppear { self.isAnimating = true }
.onDisappear { self.isAnimating = false }
} else {
Image(systemName: "arrow.2.circlepath")
}
})
.onAppear { self.showProgress = true }
}
}
UPDATE: There is a backspin involved while stopping the animation which is solved with this solution.
I think its this what you are looking for:
struct PeopleList : View {
@State var angle: Double = 0.0
@State var isAnimating = false
var foreverAnimation: Animation {
Animation.linear(duration: 2.0)
.repeatForever(autoreverses: false)
}
var body: some View {
Button(action: {}, label: {
Image(systemName: "arrow.2.circlepath")
.rotationEffect(Angle(degrees: self.isAnimating ? 360.0 : 0.0))
.animation(self.foreverAnimation)
.onAppear {
self.isAnimating = true
}
})
}
}