THREE.meshphongmaterial Not Working - Giving Black Color

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一向
一向 2021-02-19 15:42

I am trying to use THREE.meshphongmaterial from this tutorial: http://solutiondesign.com/webgl-and-three-js-texture-mapping/

But it is not working and givi

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  • 2021-02-19 16:27

    Turns out it is necessary to add light. Without light, meshphongmaterial gives black color.

    So I had to add something like this:

    var light = new THREE.DirectionalLight( 0xffffff );
    light.position.set( 0, 1, 1 ).normalize();
    scene.add(light);
    

    Got it from this link: https://github.com/mrdoob/three.js/issues/2766

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