Is it possible to rewrite this code for better working with processor? I have a class, which does some tasks with fixed periodicy in a separate thread. Sometimes this proces
The tools available are:
wait
/notify
- we are all trying to get away from this archaic system.
Semaphore
s - once your thread has grabbed it you hold it until release so grabbing it again does not block. This means you cannot pause from within your own thread.
CyclicBarrier
- Must be created anew each time it is used.
ReadWriteLock
- My favorite. You can have as many threads pausing you as you like and you will only resume when all of them have called resume
. You can even pause yourself if you wish.
import java.util.concurrent.locks.ReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;
/**
* PauseableThread is a Thread with pause/resume and cancel methods.
*
* The meat of the process must implement `step`.
*
* You can either extend this and implement `step` or use the factory.
*
* Note that I cannot extend Thread because my resume will clash with Thread's deprecated one.
*
* Usage: Either write a `Stepper` and run it in a `PausableThread` or extend `PausableThread` and call `blockIfPaused()` at appropriate points.
*/
public abstract class PauseableThread implements Runnable {
// The lock.
// We'll hold a read lock on it to pause the thread.
// The thread will momentarily grab a write lock on it to pause.
// This way you can have multiple pausers using normal locks.
private final ReadWriteLock pause = new ReentrantReadWriteLock();
// Flag to cancel the wholeprocess.
private volatile boolean cancelled = false;
// The exception that caused it to finish.
private Exception thrown = null;
@Override
// The core run mechanism.
public void run() {
try {
while (!cancelled) {
// Block here if we're paused.
blockIfPaused();
// Do my work.
step();
}
} catch (Exception ex) {
// Just fall out when exception is thrown.
thrown = ex;
}
}
// Block if pause has been called without a matching resume.
private void blockIfPaused() throws InterruptedException {
try {
// Grab a write lock. Will block if a read lock has been taken.
pause.writeLock().lockInterruptibly();
} finally {
// Release the lock immediately to avoid blocking when pause is called.
pause.writeLock().unlock();
}
}
// Pause the work. NB: MUST be balanced by a resume.
public void pause() {
// We can wait for a lock here.
pause.readLock().lock();
}
// Resume the work. NB: MUST be balanced by a pause.
public void resume() {
// Release the lock.
pause.readLock().unlock();
}
// Stop.
public void cancel() {
// Stop everything.
cancelled = true;
}
// start - like a thread.
public void start() {
// Wrap it in a thread.
new Thread(this).start();
}
// Get the exceptuion that was thrown to stop the thread or null if the thread was cancelled.
public Exception getThrown() {
return thrown;
}
// Create this method to do stuff.
// Calls to this method will stop when pause is called.
// Any thrown exception stops the whole process.
public abstract void step() throws Exception;
// Factory to wrap a Stepper in a PauseableThread
public static PauseableThread make(Stepper stepper) {
StepperThread pauseableStepper = new StepperThread(stepper);
// That's the thread they can pause/resume.
return pauseableStepper;
}
// One of these must be used.
public interface Stepper {
// A Stepper has a step method.
// Any exception thrown causes the enclosing thread to stop.
public void step() throws Exception;
}
// Holder for a Stepper.
private static class StepperThread extends PauseableThread {
private final Stepper stepper;
StepperThread(Stepper stepper) {
this.stepper = stepper;
}
@Override
public void step() throws Exception {
stepper.step();
}
}
// My test counter.
static int n = 0;
// Test/demo.
public static void main(String[] args) throws InterruptedException {
try {
// Simple stepper that just increments n.
Stepper s = new Stepper() {
@Override
public void step() throws Exception {
n += 1;
Thread.sleep(10);
}
};
PauseableThread t = PauseableThread.make(s);
// Start it up.
t.start();
Thread.sleep(1000);
t.pause();
System.out.println("Paused: " + n);
Thread.sleep(1000);
System.out.println("Resuminng: " + n);
t.resume();
Thread.sleep(1000);
t.cancel();
} catch (Exception e) {
}
}
}
Edit: Code modified to be of more general use.
I believe the best way here would be to use Thread.wait
for the waiting thread instead of sleeping, and use Thread.notify
in the thread you are waiting for.
More info here:
http://www.javamex.com/tutorials/synchronization_wait_notify.shtml
Your best options are to either use wait()/notify() or to simply switch to ScheduledExecutorService
Proper wait()/notify() usage can be tricky. I highly recommend "Java Concurrency in Practice" to learn more about threading.
You can improve efficiency drastic by using a monitor instead of sleeping the thread. You just make blocks in your code with a keyword synchronized. And an final Object that's acts the monitor. Look uP more in the API on monitors.