More efficient way for pausing loop wanted

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后悔当初
后悔当初 2020-11-27 22:03

Is it possible to rewrite this code for better working with processor? I have a class, which does some tasks with fixed periodicy in a separate thread. Sometimes this proces

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  • 2020-11-27 22:25

    The tools available are:

    wait/notify - we are all trying to get away from this archaic system.

    Semaphores - once your thread has grabbed it you hold it until release so grabbing it again does not block. This means you cannot pause from within your own thread.

    CyclicBarrier - Must be created anew each time it is used.

    ReadWriteLock - My favorite. You can have as many threads pausing you as you like and you will only resume when all of them have called resume. You can even pause yourself if you wish.

    import java.util.concurrent.locks.ReadWriteLock;
    import java.util.concurrent.locks.ReentrantReadWriteLock;
    
    /**
     * PauseableThread is a Thread with pause/resume and cancel methods.
     *
     * The meat of the process must implement `step`.
     *
     * You can either extend this and implement `step` or use the factory.
     *
     * Note that I cannot extend Thread because my resume will clash with Thread's deprecated one. 
     *
     * Usage: Either write a `Stepper` and run it in a `PausableThread` or extend `PausableThread` and call `blockIfPaused()` at appropriate points.
     */
    public abstract class PauseableThread implements Runnable {
      // The lock.
      // We'll hold a read lock on it to pause the thread.
      // The thread will momentarily grab a write lock on it to pause.
      // This way you can have multiple pausers using normal locks.
      private final ReadWriteLock pause = new ReentrantReadWriteLock();
      // Flag to cancel the wholeprocess.
      private volatile boolean cancelled = false;
      // The exception that caused it to finish.
      private Exception thrown = null;
    
      @Override
      // The core run mechanism.
      public void run() {
        try {
          while (!cancelled) {
            // Block here if we're paused.
            blockIfPaused();
            // Do my work.
            step();
          }
        } catch (Exception ex) {
          // Just fall out when exception is thrown.
          thrown = ex;
        }
      }
    
      // Block if pause has been called without a matching resume.
      private void blockIfPaused() throws InterruptedException {
        try {
          // Grab a write lock. Will block if a read lock has been taken.
          pause.writeLock().lockInterruptibly();
        } finally {
          // Release the lock immediately to avoid blocking when pause is called.
          pause.writeLock().unlock();
        }
    
      }
    
      // Pause the work. NB: MUST be balanced by a resume.
      public void pause() {
        // We can wait for a lock here.
        pause.readLock().lock();
      }
    
      // Resume the work. NB: MUST be balanced by a pause.
      public void resume() {
        // Release the lock.
        pause.readLock().unlock();
      }
    
      // Stop.
      public void cancel() {
        // Stop everything.
        cancelled = true;
      }
    
      // start - like a thread.
      public void start() {
        // Wrap it in a thread.
        new Thread(this).start();
      }
    
      // Get the exceptuion that was thrown to stop the thread or null if the thread was cancelled.
      public Exception getThrown() {
        return thrown;
      }
    
      // Create this method to do stuff. 
      // Calls to this method will stop when pause is called.
      // Any thrown exception stops the whole process.
      public abstract void step() throws Exception;
    
      // Factory to wrap a Stepper in a PauseableThread
      public static PauseableThread make(Stepper stepper) {
        StepperThread pauseableStepper = new StepperThread(stepper);
        // That's the thread they can pause/resume.
        return pauseableStepper;
      }
    
      // One of these must be used.
      public interface Stepper {
        // A Stepper has a step method.
        // Any exception thrown causes the enclosing thread to stop.
        public void step() throws Exception;
      }
    
      // Holder for a Stepper.
      private static class StepperThread extends PauseableThread {
        private final Stepper stepper;
    
        StepperThread(Stepper stepper) {
          this.stepper = stepper;
        }
    
        @Override
        public void step() throws Exception {
          stepper.step();
        }
      }
    
      // My test counter.
      static int n = 0;
    
      // Test/demo.
      public static void main(String[] args) throws InterruptedException {
    
        try {
          // Simple stepper that just increments n.
          Stepper s = new Stepper() {
            @Override
            public void step() throws Exception {
              n += 1;
              Thread.sleep(10);
            }
          };
          PauseableThread t = PauseableThread.make(s);
          // Start it up.
          t.start();
          Thread.sleep(1000);
          t.pause();
          System.out.println("Paused: " + n);
          Thread.sleep(1000);
          System.out.println("Resuminng: " + n);
          t.resume();
          Thread.sleep(1000);
          t.cancel();
        } catch (Exception e) {
        }
      }
    }
    

    Edit: Code modified to be of more general use.

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  • 2020-11-27 22:28

    I believe the best way here would be to use Thread.wait for the waiting thread instead of sleeping, and use Thread.notify in the thread you are waiting for. More info here: http://www.javamex.com/tutorials/synchronization_wait_notify.shtml

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  • 2020-11-27 22:32

    Your best options are to either use wait()/notify() or to simply switch to ScheduledExecutorService

    Proper wait()/notify() usage can be tricky. I highly recommend "Java Concurrency in Practice" to learn more about threading.

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  • 2020-11-27 22:49

    You can improve efficiency drastic by using a monitor instead of sleeping the thread. You just make blocks in your code with a keyword synchronized. And an final Object that's acts the monitor. Look uP more in the API on monitors.

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