I am looking to rotate an image. I have a JInternalFrame
which contains a JLabel
. The label contains the image. After the image has been rotated, I
Does it help if you change:
BufferedImage DaImage = new BufferedImage(height, width, type);
to:
BufferedImage DaImage = new BufferedImage(**width, height**, type);
?
You could try using a Rotated Icon.
Based on a previous example, but actually working with recent JDKs and in headless mode:
public static BufferedImage rotate(BufferedImage image, double angle) {
double sin = Math.abs(Math.sin(angle)), cos = Math.abs(Math.cos(angle));
int w = image.getWidth(), h = image.getHeight();
int neww = (int)Math.floor(w*cos+h*sin), newh = (int) Math.floor(h * cos + w * sin);
BufferedImage result = deepCopy(image, false);
Graphics2D g = result.createGraphics();
g.translate((neww - w) / 2, (newh - h) / 2);
g.rotate(angle, w / 2, h / 2);
g.drawRenderedImage(image, null);
g.dispose();
return result;
}
public static BufferedImage deepCopy(BufferedImage bi, boolean copyPixels) {
ColorModel cm = bi.getColorModel();
boolean isAlphaPremultiplied = cm.isAlphaPremultiplied();
WritableRaster raster = bi.getRaster().createCompatibleWritableRaster();
if (copyPixels) {
bi.copyData(raster);
}
return new BufferedImage(cm, raster, isAlphaPremultiplied, null);
}
You need to be using trigonometry to determine the correct width/height, using transparency to prevent the black area, and I think the Transform is wrong, which is making it off center.
Try this:
public static BufferedImage rotate(BufferedImage image, double angle) {
double sin = Math.abs(Math.sin(angle)), cos = Math.abs(Math.cos(angle));
int w = image.getWidth(), h = image.getHeight();
int neww = (int)Math.floor(w*cos+h*sin), newh = (int) Math.floor(h * cos + w * sin);
GraphicsConfiguration gc = getDefaultConfiguration();
BufferedImage result = gc.createCompatibleImage(neww, newh, Transparency.TRANSLUCENT);
Graphics2D g = result.createGraphics();
g.translate((neww - w) / 2, (newh - h) / 2);
g.rotate(angle, w / 2, h / 2);
g.drawRenderedImage(image, null);
g.dispose();
return result;
}
private static GraphicsConfiguration getDefaultConfiguration() {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = ge.getDefaultScreenDevice();
return gd.getDefaultConfiguration();
}
from http://flyingdogz.wordpress.com/2008/02/11/image-rotate-in-java-2-easier-to-use/