I would like to know if it\'s possible to select coordinates from a path to draw a bitmap over time, for example, I have an image of a sun, and I would like to move it, over
I'm thinking of one solution:
_ / \
If your arc has this kind of shape (meaning less than half a circle and positioned horizontaly) then you could iterate the x value and for that x get the y that's on the path. Then move your bitmap to that position.
Here are the animators I use:
Purpose: Move View "view" along Path "path"
v21+:
ValueAnimator pathAnimator = ObjectAnimator.ofFloat(view, "x", "y", path)
v11+:
ValueAnimator pathAnimator = ValueAnimator.ofFloat(0.0f, 1.0f);
pathAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
float[] point = new float[2];
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float val = animation.getAnimatedFraction();
PathMeasure pathMeasure = new PathMeasure(path, true);
pathMeasure.getPosTan(pathMeasure.getLength() * val, point, null);
view.setX(point[0]);
view.setY(point[1]);
}
});
Similar requirement to: https://stackoverflow.com/a/30254715/4344057
Yes, it's possible to move image along path. I will provide simple solution to show the principle. The following code will move and rotate your image. If you don't need rotation remove the TANGENT_MATRIX_FLAG flag.
import android.graphics.*;
//somewhere global
int iCurStep = 0;// current step
//don't forget to initialize
Path pathMoveAlong = new Path();
private static Bitmap bmImage = null;
@Override
protected void onDraw(Canvas canvas) {
Matrix mxTransform = new Matrix();
PathMeasure pm = new PathMeasure(pathMoveAlong, false);
float fSegmentLen = pm.getLength() / 20;//20 animation steps
if (iCurStep <= 20) {
pm.getMatrix(fSegmentLen * iCurStep, mxTransform,
PathMeasure.POSITION_MATRIX_FLAG + PathMeasure.TANGENT_MATRIX_FLAG);
canvas.drawBitmap(bmImage, mxTransform, null);
iCurStep++;
invalidate();
} else {
iCurStep = 0;
};
};