Detect if any JavaScript function is running

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离开以前 2021-02-19 03:51

I know it may sound very strange, but I need to know if there is any active/running javascript in the page.

I am in situation in which I have to run my javascript/jquery

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  • 2021-02-19 04:27

    There is no definitive way to do this because you can't really know what the latest is that other scripts have scheduled themselves to run. You will have to decide what you want to target.

    1. You can try to run your script after anything else that may be running when the DOM is loaded.
    2. You can try to run your script after anything else that may be running when the page is fully loaded (including images).

    There is no reliable, cross-browser way to know which of these events, the scripts in the page are using.

    In either case, you hook the appropriate event and then use a setTimeout() to try to run your script after anything else that is watching those events.

    So, for example, if you decided to wait until the whole page (including images) was loaded and wanted to try to make your script run after anything else that was waiting for the same event, you would do something like this:

    window.addEventListener("load", function() {
        setTimeout(function() {
            // put your code here
        }, 1);
    }, false);
    

    You would have to use attachEvent() for older versions of IE.

    When using this method, you don't have to worry about where your scripts are loaded in the page relative to other scripts in the page since this schedules your script to run at a particular time after a particular event.

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  • 2021-02-19 04:29

    Create a loader

    Hi, as javaScript can run async functions or calls, I also needed a way to know when the page was in a stable state. For that purpose, I use a tiny loader in each one of my functions:

        var loading_var = 0;
    
        // some functions in your code that may not execute at the same time
        // or have to wait an async call
        function f1() {
          loading_var++;
          // code to be exectuted
          onready();
        }
    
        function f2() {
          loading_var++;
          // code to be exectuted
          onready();
        }
    
        // loader function
        function onready() {
          loading_var--;
          if(loading_var == 0) {
            // Means all functions have finished executing !
            }
        }
    

    I often couple it with a freezeClic function to prevent users to interact with the page when there is a script that is still waiting an ajax / async response (and optionnaly display a preloader icon or screen).

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  • 2021-02-19 04:30

    JavaScript on web browsers is single-threaded (barring the use of web workers), so if your JavaScript code is running, by definition no other JavaScript code is running.*

    To try to ensure that your script occurs after all other JavaScript on the page has been downloaded and evaluated and after all rendering has occurred, some suggestions:

    • Put the script tag for your code at the very end of the file.
    • Use the defer and async attributes on the tag (they'll be ignored by browsers that don't support them, but the goal is to make yours the last as much as we can).
    • Hook the window load event via a DOM2 style hookup (e.g., addEventListener on browsers with standards support, or attachEvent on older IE versions).
    • In the load event, schedule your code to run after a setTimeout with a delay of 0ms (it won't really be zero, it'll be slightly longer).

    So, the script tag:

    <script async defer src="yourfile.js"></script>
    

    ...and yourfile.js:

    (function() {
        if (window.addEventListener) {
            window.addEventListener("load", loadHandler, false);
        }
        else if (window.attachEvent) {
            window.attachEvent("onload", loadHandler);
        }
        else {
            window.onload = loadHandler; // Or you may want to leave this off and just not support REALLY old browsers
        }
    
        function loadHandler() {
            setTimeout(doMyStuff, 0);
        }
    
        function doMyStuff() {
            // Your stuff here. All images in the original markup are guaranteed
            // to have been loaded (or failed) by the `load` event, and you know
            // that other handlers for the `load` event have now been fired since
            // we yielded back from our `load` handler
        }
    })();
    

    That doesn't mean that other code won't have scheduled itself to run later (via setTimeout, for instance, just like we did above but with a longer timeout), though.

    So there are some things you can do to try to be last, but I don't believe there's any way to actually guarantee it without having full control of the page and the scripts running on it (I take it from the question that you don't).


    (* There are some edge cases where the thread can be suspended in one place and then allow other code to run in another place [for instance, when an ajax call completes while an alert message is being shown, some browsers fire the ajax handler even though another function is waiting on the alert to be dismissed], but they're edge cases and there's still only one thing actively being done at a time.)

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