In C#, this is the standard code for invoking an event in a thread-safe way:
var handler = SomethingHappened;
if(handler != null)
handler(this, e);
When this is evaluated:
thing.memberFoo = new Foo(1234);
First new Foo(1234)
is evaluated, which means that the Foo
constructor executes to completion. Then thing.memberFoo
is assigned the value. This means that any other thread reading from thing.memberFoo
is not going to read an incomplete object. It's either going to read the old value, or it's going to read the reference to the new Foo
object after its constructor has completed. Whether this new object is in the cache or not is irrelevant; the reference being read won't point to the new object until after the constructor has completed.
The same thing happens with the object pool. Everything on the right evaluates completely before the assignment happens.
In your example, B
will never get the reference to R
before R
's constructor has run, because A
does not write R
to Q
until A
has completed constructing R
. If B
reads Q
before that, it will get whatever value was already in Q
. If R
's constructor throws an exception, then Q
will never be written to.
C# order of operations guarantees this will happen this way. Assignment operators have the lowest precedence, and new
and function call operators have the highest precedence. This guarantees that the new
will evaluate before the assignment is evaluated. This is required for things like exceptions -- if an exception is thrown by the constructor then the object being allocated will be in an invalid state and you don't want that assignment to occur regardless of whether you're multithreaded or not.
Capturing reference to immutable object guarantees thread safety (in sense of consistency, it does not guarantee that you get the latest value).
List of events handlers are immutable and thus it is enough for thread safety to capture reference to current value. The whole object would be consistent as it never change after initial creation.
Your sample code does not explicitly state if Foo
is immutable, so you get all sorts of problems with figuring out whether the object can change or not i.e. directly by setting properties. Note that code would be "unsafe" even in single-threaded case as you can't guarantee that particular instance of Foo
does not change.
On CPU caches and like: The only change that can invalidate data at actual location in memory for true immutable object is GC's compaction. That code ensures all necessary locks/cache consistency - so managed code would never observe change in bytes referenced by your cached pointer to immutable object.
I think I have figured out what the answer is. But I'm not a hardware guy, so I'm open to being corrected by someone more familiar with how CPUs work.
The .NET 2.0 memory model guarantees:
Writes cannot move past other writes from the same thread.
This means that the writing CPU (A in the example), will never write a reference to an object into memory (to Q
), until after it has written out contents of that object being constructed (to R
). So far, so good. This cannot be re-ordered:
R = <data>
Q = &R
Let's consider the reading CPU (B). What is to stop it reading from R
before it reads from Q
?
On a sufficiently naïve CPU, one would expect it to be impossible to read from R
without first reading from Q
. We must first read Q
to get the address of R
. (Note: it is safe to assume that the C# compiler and JIT behave this way.)
But, if the reading CPU has a cache, couldn't it have stale memory for R
in its cache, but receive the updated Q
?
The answer seems to be no. For sane cache coherency protocols, invalidation is implemented as a queue (hence "invalidation queue"). So R
will always be invalidated before Q
is invalidated.
Apparently the only hardware where this is not the case is the DEC Alpha (according to Table 1, here). It is the only listed architecture where dependent reads can be re-ordered. (Further reading.)
This is a really good question. Let us consider your first example.
var handler = SomethingHappened;
if(handler != null)
handler(this, e);
Why is this safe? To answer that question you first have to define what you mean by "safe". Is it safe from a NullReferenceException? Yes, it is pretty trivial to see that caching the delegate reference locally eliminates that pesky race between the null check and the invocation. Is it safe to have more than one thread touching the delegate? Yes, delegates are immutable so there is no way that one thread can cause the delegate to get into a half-baked state. The first two are obvious. But, what about a scenario where thread A is doing this invocation in a loop and thread B at some later point in time assigns the first event handler? Is that safe in the sense that thread A will eventually see a non-null value for the delegate? The somewhat surprising answer to this is probably. The reason is that the default implementations of the add
and remove
accessors for the event create memory barriers. I believe the early version of the CLR took an explicit lock
and later versions used Interlocked.CompareExchange
. If you implemented your own accessors and omitted a memory barrier then the answer could be no. I think in reality it highly depends on whether Microsoft added memory barriers to the construction of the multicast delegate itself.
On to the second and more interesting example.
var localFoo = this.memberFoo;
if(localFoo != null)
localFoo.Bar(localFoo.baz);
Nope. Sorry, this actually is not safe. Let us assume memberFoo
is of type Foo
which is defined like the following.
public class Foo
{
public int baz = 0;
public int daz = 0;
public Foo()
{
baz = 5;
daz = 10;
}
public void Bar(int x)
{
x / daz;
}
}
And then let us assume another thread does the following.
this.memberFoo = new Foo();
Despite what some may think there is nothing that mandates that instructions have to be executed in the order that they were defined in the code as long as the intent of the programmer is logically preserved. The C# or JIT compilers could actually formulate the following sequence of instructions.
/* 1 */ set register = alloc-memory-and-return-reference(typeof(Foo));
/* 2 */ set register.baz = 0;
/* 3 */ set register.daz = 0;
/* 4 */ set this.memberFoo = register;
/* 5 */ set register.baz = 5; // Foo.ctor
/* 6 */ set register.daz = 10; // Foo.ctor
Notice how the assignment to memberFoo
occurs before the constructor is run. That is valid because it does not have any unintended side-effects from the perspective of the thread executing it. It could, however, have a major impact on other threads. What happens if your null check of memberFoo
on the reading thread occurred when the writing thread just fininished instruction #4? The reader will see a non-null value and then attempt to invoke Bar
before the daz
variable got set to 10. daz
will still hold its default value of 0 thus leading to a divide by zero error. Of course, this is mostly theoretical because Microsoft's implementation of the CLR creates a release-fence on writes that would prevent this. But, the specification would technically allow for it. See this question for related content.
It seems to me you should be using see this article in this case. This ensures the compiler doesn't perform optimisations that assume access by a single thread.
Events used to use locks, but as of C# 4 use lock-free synchronisation - I'm not sure exactly what (see this article).
EDIT: The Interlocked methods use memory barriers which will ensure all threads read the updated value (on any sane system). So long as you perform all updates with Interlocked you can safely read the value from any thread without a memory barrier. This is the pattern used in the System.Collections.Concurrent classes.