I\'m playing around with protocols and how to conform to them.
protocol Human {
var height: Int { get set }
}
struct Boy: Human {
var height: In
Go into your playground and just write the snippet below:
var height: Int {
get {
return 5
}
}
or similarly:
var height: Int {
return 5
}
Try to print height
's value, obviously works. So far so good
print(height) // prints 5
However if you try to set it to a new value then you'll get an error:
height = 8 // ERROR
error: cannot assign to value: 'height' is a get-only property
Based on Martin's answer, I first wrote:
set(newValue) {
height = newValue
}
Which put a ton of load on my memory and led me to this question. Please take a look. So then I was figuring out what to write, and I kind of understood that if you don't want to do anything special you shouldn't be using computed properties and instead you should just use normal stored properties.
So I wrote a similar code
protocol Human {
var height: Float {get set}
}
struct Boy: Human {
// inch
var USheight : Float
// cm
var height: Float {
get {
return 2.54 * USheight
}
set(newValue) {
USheight = newValue/2.54
}
}
}
// 5 ft person
var person = Boy(USheight: 60)
// interestingly the initializer is 'only' based on stored properties because they
// initialize computed properties.
// equals to 152cm person
print(person.height) // 152.4
Normally if you make a property to be read-only ie { get }
it's because those properties are computed and you don't want the object to have control over it.
Example you have a JSON object. It has multiple big objects like:
JSONData
- userInfo (name, address, age)
- devices (iPads, iPhones, Mac books)
- credentials (basic iCloud, pro iCloud, celebrity)
by making the role a read-only you're only allowing the server to tell the code base the role of the user.
protocol Credentials {
var role: String { get }
init(person: Person)
}
class Person {
var userInfo: String
var devices: [String]
var creds: Credentials {
Credentials(person: self)
}
init(userInfo: userInfo, devices: [String]) {
self.userInfo = userInfo
self.devices = devices
}
}
From the Swift Reference:
Property Requirements
...
The protocol doesn’t specify whether the property should be a stored property or a computed property—it only specifies the required property name and type.
...
Property requirements are always declared as variable properties, prefixed with thevar
keyword. Gettable and settable properties are indicated by writing{ get set }
after their type declaration, and gettable properties are indicated by writing{ get }
.
In your case
var height: Int {return 5} // error!
is a computed property which can only be get, it is a shortcut for
var height: Int {
get {
return 5
}
}
But the Human
protocol requires a property which is gettable and settable.
You can either conform with a stored variable property (as you noticed):
struct Boy: Human {
var height = 5
}
or with a computed property which has both getter and setter:
struct Boy: Human {
var height: Int {
get {
return 5
}
set(newValue) {
// ... do whatever is appropriate ...
}
}
}