I have recently started learning graphics in C++.
I tried #include
in my program in codeblocks but it shows error. Then I downloaded
include
folder where you have installed
Codeblocks. int left=0, int top=0, int right=INT_MAX, int bottom=INT_MAX,
in that line.AFAIK, in the epic DOS era there is a header file named graphics.h shipped with Borland Turbo C++ suite. If it is true, then you are out of luck because we're now in Windows era.
If you want to use Codeblocks and Graphics.h,you can use Codeblocks-EP(I used it when I was learning C in college) then you can try
Codeblocks-EP http://codeblocks.codecutter.org/
In Codeblocks-EP , [File]->[New]->[Project]->[WinBGIm Project]
It has templates for WinBGIm projects installed and all the necessary libraries pre-installed.
OR try this https://stackoverflow.com/a/20321173/5227589
You don't only need the header file, you need the library that goes with it. Anyway, the include
folder is not automatically loaded, you must configure your project to do so. Right-click on it : Build options
> Search directories
> Add
. Choose your include
folder, keep the path relative.
Edit For further assistance, please give details about the library you're trying to load (which provides a graphics.h
file.)
graphics.h
and winbgim.h
files in include folder of your compiler directorylibbgi.a
to lib folder of your compiler directorylibbgi.a
file-lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32
For detail information follow this link.