I\'m sure there must be a much better way of doing this. I\'m trying to do a count operation on a Flags enum. Before I was itterating over all the possible values and counting t
After looking on the site Assaf suggested I managed to find a slightly different solution that I got working for Int32's.
Here's the code for anyone else:
internal static UInt32 Count(this Skills skills)
{
UInt32 v = (UInt32)skills;
v = v - ((v >> 1) & 0x55555555); // reuse input as temporary
v = (v & 0x33333333) + ((v >> 2) & 0x33333333); // temp
UInt32 c = ((v + (v >> 4) & 0xF0F0F0F) * 0x1010101) >> 24; // count
return c;
}
int count = Enum.GetValues(typeof(Skills)).Length;
<FlagsAttribute()> _
Public Enum Skills As Byte
None = 0
Skill1 = 1
Skill2 = 2
Skill3 = 4
Skill4 = 8
Skill5 = 16
Skill6 = 32
Skill7 = 64
Skill8 = 128
End Enum
Dim x As Byte = Skills.Skill4 Or Skills.Skill8 Or Skills.Skill6
Dim count As Integer
If x = Skills.None Then count = 0 Else _
count = CType(x, Skills).ToString().Split(New Char() {","c}, StringSplitOptions.RemoveEmptyEntries).Count
depends on the definition of "better".
the check for Skills.None is required because if no bits are on, the string() returns Skills.None which results in a count of 1. this would work the same for integer, long, and their unsigned relatives.