I\'m using a dispatch_queue which is accessed through a property of its owner, like this:
@property (nonatomic, assign) dispatch_queue_t queue;
setup your property like so:
@property (readwrite, strong, nonatomic) __attribute__((NSObject)) dispatch_queue_t queue;
Assign is implied and Strong will retain the queue telling ARC to treat it as an NSObject.
One interesting thing about this is that if the blocks submitted to the queue reference the object that owns the queue (e.g. "self"), the object will not hit dealloc
until all pending blocks in the queue are completed anyway.
Here is a project that demonstrates this:
https://github.com/joshrl/GDCQueueDeallocTest
The following is stolen from the developer documentation:
Dispatch queues and other dispatch objects are reference-counted data types. When you create a serial dispatch queue, it has an initial reference count of 1. You can use the dispatch_retain and dispatch_release functions to increment and decrement that reference count as needed. When the reference count of a queue reaches zero, the system asynchronously deallocates the queue.
When your application no longer needs the dispatch queue, it should release it with the dispatch_release function. Any pending blocks submitted to a queue hold a reference to that queue, so the queue is not deallocated until all pending blocks have completed.
Note: You do not need to retain or release any of the global dispatch queues, including the concurrent dispatch queues or the main dispatch queue. Any attempts to retain or release the queues are ignored.
So anywhere you would use -retain use dispatch_retain and anywhere you would use -release use dispatch_release.
Dispatch queues follow the same general memory management conventions as objective-c objects. And they won't be dealloc'ed until all blocks queued are finished.
If you do want a way to shut down a dispatch queue: There's no way to cancel all enqueued blocks via any sort of API, so they always must run to completion. One way to expedite this process is to have a BOOL variable in the class managing the dispatch queue: _isValid. When you want to shut down the queue, you can set _isValid to NO. All blocks submitted to the queue should first check _isValid before doing any work.
A side comment: It may be more appropriate to use NSOperationQueue. See Chris Hanson's blog post.
What happens if there is stuff pending/running on the queue while calling release?
It is safe. pending/running queue is retained from system. Calling dispatch_release just affects the retain count of the queue. See man page of dispatch_async or so forth.