In my Android App, I would like to take in some audio from the mic of the smartphone and play it immediately, live, like a microphone, with no lag. I am currently thinking of us
This is actually really tricky on Android. Google themselves have a very good (but slightly long) video explaining the issues.
They also have a page explaining their latency testing methods and benchmarks for various devices.
Essentially, stock Android can't do zero-latency audio, however there's nothing stopping hardware partners from adding the required hardware and platform extensions to do so.
try this. I have not run this.
recorder = new AudioRecord(MediaRecorder.AudioSource.MIC,
RECORDER_SAMPLERATE, RECORDER_CHANNELS,
RECORDER_AUDIO_ENCODING, bufferSize * BytesPerElement);
recorder.startRecording();
isRecording = true;
recordingThread = new Thread(new Runnable() {
public void run() {
try {
int intSize = android.media.AudioTrack.getMinBufferSize(RECORDER_SAMPLERATE,AudioFormat.CHANNEL_OUT_MONO , RECORDER_AUDIO_ENCODING);
byte[] sData = new byte[bufferSize];
AudioTrack at = new AudioTrack(AudioManager.STREAM_MUSIC, RECORDER_SAMPLERATE, AudioFormat.CHANNEL_OUT_MONO, RECORDER_AUDIO_ENCODING, intSize, AudioTrack.MODE_STREAM);
while(isRecording){
recorder.read(sData, 0, bufferSize); //isRecording = false; onStop button
if (at!=null) {
at.play();
// Write the byte array to the track
at.write(sData, 0, sData.length);
at.stop();
at.release();
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
}, "AudioRecorder Thread");
recordingThread.start();
You can try Google Oboe.
Oboe is a C++ library that makes it easy to build high-performance audio apps on Android.
Oboe has already an example for "Immediate Audio Input & Output Android"
LiveEffect Sample
This sample simply loops audio from the input stream to the output stream to demonstrate the usage of the 2 stream interfaces.
https://github.com/google/oboe/tree/master/samples/LiveEffect
As far as I can think it can be done in a very simple way. I haven't tried it,but you try it. I think it'll work:
Create two threads one for recording another for playing. Say the threads are TRecord and TPlay.
In TRecord's run method do this :
public void run(){
MediaRecorder mRecorder = null;
mRecorder = new MediaRecorder();
mRecorder.setAudioSource(MediaRecorder.AudioSource.MIC);
mRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP);
mRecorder.setOutputFile(mFileName);
mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB);
try {
mRecorder.prepare();
} catch (IOException e) {
//todo
}
mRecorder.start();
}
And it TPlay's run method do this :
public void run() {
MediaPlayer mPlayer = null;
mPlayer = new MediaPlayer();
try {
mPlayer.setDataSource(mFileName);
mPlayer.prepare();
mPlayer.start();
} catch (IOException e) {
//todo
}
}
Now on mainactivity simply create two threads. First start the TRecord thread then Tplay . Try it.
here is the code for file extension:
mFileName = Environment.getExternalStorageDirectory().getAbsolutePath();
mFileName += "/audiorecordtest.3gp";