How to determine if CKEditor is loaded?

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野性不改
野性不改 2021-02-18 16:16

How do I find out if CKEditor is loaded? I\'ve looked through the API docs, but could only find the loaded event. I want to check if CKEditor is loaded, because if I load it a s

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  • 2021-02-18 16:33
    var waitCKEDITOR = setInterval(function() {
        if (window.CKEDITOR) {
           clearInterval(waitCKEDITOR);
           //CKEDITOR.replace(...);
        }
    }, 100/*milli*/);
    
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  • 2021-02-18 16:35

    I know this is a very old post, but in my research it kept coming up. I am dynamically loading the CKEditor through jQuery. I didn't want to load it multiple times since things start happening, as you found out.

    Simple solution:

    if (!window.CKEDITOR) {
        // (not loaded yet, your code to load it)
    }
    
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  • 2021-02-18 16:43

    The loaded event didn't work for me. instanceReady worked:

    CKEDitor_loaded = false;
    
    CKEDITOR.on('instanceReady', function(){ CKEditor_loaded = true; }); 
    
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  • Hope this helps someone.

    I also load a page snippet with CKEDITOR functionality via AJAX and as such I have experienced many of the problems outlined in this question. This is my solution:

    function setCk(id){
    if(window.CKEDITOR){
        var _instId = CKEDITOR.instances[id];
        if(_instId == undefined){
            CKEDITOR.inline(id);
        }else{
            CKEDITOR.instances[id].destroy();
            CKEDITOR.inline(id);
        }
    }
    

    }

    On each AJAX response for this snippet I inject a script element into the head with a call to setCk(textareaId). The trick being to destroy any previous CKEDITOR instances for the target ID & re-initialise CKEDITOR after each AJAX snippet load.

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  • 2021-02-18 16:45

    If instance is not ready, the text set would be discarded

    On initialization of the CkEditor (version 4 here), you should never set any data before the editor is ready to handle it.

    // Initialize this._editor with replace
    
    if (this._editor.status !== "ready") {
        this._editor.on("instanceReady",
            event => {
                event.editor.setData(data);
            });
    } else {
        this._editor.setData(data);
    }
    
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  • 2021-02-18 16:46

    I've looked through the API docs, but could only find the loaded event.

    I don't know whether there exists a specific property for this - there might! - but you could use the loaded event to set a global flag. It's not really nice but would do the job.

    // At the top of the script
    CKEDitor_loaded = false;
    
    // then later
    CKEDITOR.on('loaded', function(){ CKEditor_loaded = true; });
    

    Instead of a global variable, you could also consider setting something inside CKEDITOR:

    CKEDITOR.flag_loaded = true;
    

    This would be a bit cleaner.

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