How can I get Eclipse to build many binaries at a time within one project (without writing a Makefile by hand)?
I have a CGI project that results in multiple .cgi pr
Using Eclipse as your build system for production code seems like a bad idea in general. I think it's a great IDE and have used it extensively for both Java and C++ projects, but for a build system I firmly believe that Ant, make, and other dedicated build utilities are the way to go.
There are several reasons for this:
Dedicated build utilities offer the very flexibility you are looking for in generating multiple executable targets.
Ant and make support most conceivable arbitrary build process chains (though not quite all).
A dedicated build utility is likely to offer greater stability and backward-compatibility for build description file formats than an IDE tool like Eclipse. Also, I'm pretty sure that Eclipse's internal build feature is dependent on the ".project" file description, and the latter's format is probably not as stable as the build description format for either Ant or make.
General-purpose, basic build utilities are usually command-line-based, which makes it easy to integrate them with more sophisticated, higher-level build utilities for automated build management like Pulse, CruiseControl, etc.
The need that is motivating your question is telling you that it's time to make the switch to a better build tool.
There is a way to use buildconfigurations to create one binary (or shared library, in my case) from each build config. Using the answer above, this means to manually exclude all but the effective main file from each build config.
I just used the above answers to ease up working on my eclipse project that creates 14 shared libraries through 14 build configs. However, configuring the indivdual "exclude from build" setting was quite cumbersome, so I switched to using the following code relying on a preprocessor-directive as my complete main file:
/*
*main.cpp
*/
/* Within
* Project | Properties | C/C++-Build | Settings
* | GCC C++ Compiler | Preprocessor
* set the following defined Symbol:
* _FILENAME=${ConfigName}
*/
#define __QUOT2__(x) #x
#define __QUOT1__(x) __QUOT2__(x)
#include __QUOT1__(_FILENAME.cpp)
#undef __QUOT1__
#undef __QUOT2__
/* The above include directive will include the file ${CfgName}.cpp,
* wherein ${CfgName} is the name of the build configuration currently
* active in the project.
*
* When right clicking in
* Project Tree | (Project)
* and selecting
* Build Configuration | Build all
* this file will include the corresponding .cpp file named after the
* build config and thereby effectively take that file as a main file.
*
* Remember to exclude ALL ${CfgName}.cpp files from ALL build configurations.
*/
Note that it does nothing else then include another .cpp file which's name is deduced from the preprocessor and a symbol that is set in the compiler options. The symbol is ${CfgName} and will be replaced by the current config name by eclipse automatically.
One does not need to configure, which file is included in which build config. Just exclude all ${CfgName}.cpp files in every build and include main.cpp in every build.
PS: the answer from hovercraft gave me the idea to have a main file that does not contain code on its own. If one includes shared code from the different effective main files ${CfgName}.cpp, working on their code may become infeasible because header files in main.cpp will not be visible in them. I did this until yesterday, but maintaining the code with broken index etc. was a big pain.
PPS: this procedure currently breaks the automatic rebuild of the main file if only the included .cpp file was changed. It seems that eclipse does not recognize the changes in ${CfgName}.cpp (which is excluded from build). So a manual rebuild is required after every change. This is currently bugging me ;)
Solution for this described there: http://tinyguides.blogspot.ru/2013/04/multiple-binaries-in-single-eclipse-cdt.html. There is an excerpt: