Phonegap Media API - Record and Play Audio - Android

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粉色の甜心
粉色の甜心 2021-02-16 00:18

I\'m hoping to record some audio and then have the ability to play it back. Its important for me to be able to customize the record interface.

In the below example afte

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  • 2021-02-16 00:42

    I'm working with something similar with ionicframworkf and phonegap plugins.. I build a Record Factory for:

    startRecord, stopRecord, playRecord and Save record to the server... This is my factory file:

     /**
     * Record service
     * @module record
     * @author Claudio A. Marrero
     * @class famvoice
     */
     services.factory('$record', [
    
      '$rootScope',
      '$socket',
      '$account',
    
      function($rootScope, $socket, $account) {
    
        var enumerator = 0;
        var recordName = 'record-'+enumerator+'.mp3';
        var mediaRec = null;
        var OnCallback = null;
        var OnAppendData = {};
    
        /**
        * Start a record
        *
        * @method startRecord
        */
        function startRecord(){
          enumerator++;
          recordName = 'record-'+enumerator+'.mp3';
          mediaRec = new Media(recordName,
              function() {
              },
              function(err) {
              });
          mediaRec.startRecord();
        }
    
        /**
        * Stop record
        *
        * @method stopRecord
        */
        function stopRecord(){
          mediaRec.stopRecord();
        }
    
        /**
        * Stop record
        *
        * @method stopRecord
        */
        function playRecord(){
          mediaRec.play();
        }
    
        /**
        * Get the name of the record
        *
        * @method getRecord
        */
        function getRecord(){
          return recordName;
        }
    
        /**
        * Save the recorded file to the server
        *
        * @method save
        */
        function save(callback,appendData){
          OnCallback = callback;
          OnAppendData = appendData;
          window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, OnFileSystem, fail);
        }
    
        /**
        * Callback for setting the file system to persistent.
        *
        * @method OnFileSystem
        */
        function OnFileSystem(fileSystem){
          fileSystem.root.getFile(recordName, null, OnGetFile, fail);
        }
    
        /**
        * Callback for geting the file for disk
        *
        * @method OnGetFile
        */
        function OnGetFile(fileEntry){
          fileEntry.file(OnFileEntry, fail);
        }
    
        /**
        * Callback for file entry, this get the file.
        *
        * @method OnFileEntry
        */
        function OnFileEntry(file){
          var reader = new FileReader();
          reader.onloadend = function(evt) {
    
              var image = evt.target.result;
              var base64Data  =   image.replace(/^data:audio\/mpeg;base64,/, "");
              base64Data  +=  base64Data.replace('+', ' ');
    
              $socket.emit('playlists:file',{file:base64Data,name:recordName, token: $account.token(), info:OnAppendData},OnCallback);
          };
          reader.readAsDataURL(file);
        }
    
        /**
        * When any process of saving file fail, this console the error.
        *
        * @method OnFileEntry
        */
        function fail(err){
          console.log('Error');
          console.log(err);
        }
    
        /**
        * Play record
        *
        * @method playRecord
        */
        function playRecord(){
          var mediaFile = new Media(recordName,
              function() {
                console.log("playAudio():Audio Success");
              },
              function(err) {
                console.log("playAudio():Audio Error: "+err);
              }
          );
          // Play audio
          mediaFile.play();
        }
    
      return {
        start: startRecord,
        stop: stopRecord,
        play:playRecord,
        name:getRecord,
        save:save
      };
    }]);
    

    My project is on GitHub if you want to check how I implement this factory:

    https://github.com/cmarrero01/famvoice

    You will need to checkout the development branch.

    I hope that is ussesful for you. :)

    PH: I notice this question on codementor request, but I'm not a good english speaker. :)

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  • 2021-02-16 00:47

    Here are my steps for getting this to work.

    1. Run these commands

    ionic start RecordTest blank
    ionic platform add ios
    cordova plugin add org.apache.cordova.media
    

    2. Create RecordTest/www/myrecording.wav

    3. Paste the below code in RecordTest/www/index.html

    <!DOCTYPE html>
    <html>
      <head>
        <meta charset="utf-8">
        <meta name="viewport" content="initial-scale=1, maximum-scale=1, user-scalable=no, width=device-width">
        <title></title>
    
        <link href="lib/ionic/css/ionic.css" rel="stylesheet">
        <link href="css/style.css" rel="stylesheet">
    
        <!-- IF using Sass (run gulp sass first), then uncomment below and remove the CSS includes above
        <link href="css/ionic.app.css" rel="stylesheet">
        -->
    
        <!-- ionic/angularjs js -->
        <script src="lib/ionic/js/ionic.bundle.js"></script>
    
        <!-- cordova script (this will be a 404 during development) -->
        <script src="cordova.js"></script>
    
        <!-- your app's js -->
        <!-- <script src="js/app.js"></script> -->
        <script type="text/javascript" charset="utf-8">
    
        // Wait for PhoneGap to load
        //
        document.addEventListener("deviceready", onDeviceReady, false);
    
        // Record audio
        // 
        function recordAudio() {
            var src = "myrecording.wav";
            var mediaRec = new Media(src, onSuccess, onError);
    
            // Record audio
            mediaRec.startRecord();
    
            // Stop recording after 10 sec
            var recTime = 0;
            var recInterval = setInterval(function() {
                recTime = recTime + 1;
                setAudioPosition(recTime + " sec");
                if (recTime >= 3) {
                    clearInterval(recInterval);
                    mediaRec.stopRecord();
                    mediaRec.play();
                }
            }, 1000);
        }
    
        // PhoneGap is ready
        //
        function onDeviceReady() {
            recordAudio();
        }
    
        // onSuccess Callback
        //
        function onSuccess() {
            console.log("recordAudio():Audio Success");
        }
    
        // onError Callback 
        //
        function onError(error) {
            alert('code: '    + error.code    + '\n' + 
                  'message: ' + error.message + '\n');
        }
    
        // Set audio position
        // 
        function setAudioPosition(position) {
            document.getElementById('audio_position').innerHTML = position;
        }
        </script>
      </head>
      <body ng-app="starter">
        <ion-pane>
          <ion-header-bar class="bar-stable">
            <h1 class="title">Ionic Blank Starter</h1>
          </ion-header-bar>
          <ion-content>
              <title>Device Properties Example</title>
              <!-- <script type="text/javascript" charset="utf-8" src="phonegap-1.4.1.js"></script> -->
              <p id="media">Recording audio...</p>
              <p id="audio_position"></p>
          </ion-content>
        </ion-pane>
      </body>
    </html>
    

    4. Run ionic emulate ios

    The above should work.

    Note: the extension changes depending on the platform you're developing for

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