I know multiple inheritence is out, but is there a way to create a wrapper for System.Windows.Point that can inherit from it but still implement bindable dependency properties?<
Unfortunately, Point
is a struct, and structs don't support inheritance. From MSDN
Note Structs do not support inheritance, but they can implement interfaces. For more information, see Interfaces (C# Programming Guide).
Maybe this doesn't answer your question directly but you can easily bind a Point
with the help of a Converter. In your case it would be like
<SomeControl.SomePointProperty>
<MultiBinding Converter="{StaticResource PointConverter}">
<Binding ElementName="ParentControlName"
Path="Width"/>
<Binding ElementName="ParentControlName"
Path="Height"/>
</MultiBinding>
</SomeControl.SomePointProperty>
PointConverter
public class PointConverter : IMultiValueConverter
{
public object Convert(object[] values, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
double xValue = (double)values[0];
double yValue = (double)values[1];
return new Point(xValue, yValue);
}
public object[] ConvertBack(object value, Type[] targetTypes, object parameter, System.Globalization.CultureInfo culture)
{
throw new NotImplementedException();
}
}
If you just want to bind the X value and have a static Y value you could do this like
<SomeControl SomePointProperty="{Binding Path=Width,
ElementName=ParentControlName,
Converter={StaticResource PointXConverter},
ConverterParameter=20}"/>
PointXConverter
public class PointXConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
double progressBarValue = (double)value;
double yValue = System.Convert.ToDouble(parameter);
return new Point(progressBarValue, yValue);
}
public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
throw new NotImplementedException();
}
}
Try to use Converters instead.
Write a wrapper class for point which implements the INotifyPropertyChanged interface
public class BindingPoint : INotifyPropertyChanged
{
private Point point;
public BindingPoint(double x, double y)
{
point = new Point(x, y);
}
public double X
{
get { return point.X; }
set
{
point.X = value;
OnPropertyChanged();
OnPropertyChanged("Point");
}
}
public double Y
{
get { return point.Y; }
set
{
point.Y = value;
OnPropertyChanged();
OnPropertyChanged("Point");
}
}
public Point Point
{
get { return point; }
}
public event PropertyChangedEventHandler PropertyChanged;
[NotifyPropertyChangedInvocator]
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
var handler = PropertyChanged;
if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
}
}
Bind startpoint / endPoint X and Y properties for example to a line instance
Line line = new Line();
BindingPoint startPoint = new BindingPoint(0,0);
BindingPoint endPoint = new BindingPoint(0,0);
var b = new Binding("X")
{
Source = startPoint,
Mode = BindingMode.TwoWay
};
line.SetBinding(Line.X1Property, b);
b = new Binding("Y")
{
Source = startPoint,
Mode = BindingMode.TwoWay
};
line.SetBinding(Line.Y1Property, b);
b = new Binding("X")
{
Source = endPoint,
Mode = BindingMode.TwoWay
};
line.SetBinding(Line.X2Property, b);
b = new Binding("Y")
{
Source = endPoint,
Mode = BindingMode.TwoWay
};
line.SetBinding(Line.Y2Property, b);
You may have to reimplement all the classes (Point
, Polygon
, Line
etc.) from scratch, because Point
is a structure, therefore it doesn't support inheritance (which also explains why Point does not support binding: it cannot inherit DependencyObject
, which contains the necessary infrastructure for DPs).
There might be a way though - you could create a subclass of polygon and add a new DependencyProperty
called "BindablePoints
" which would be an observable collection (you would have to create a custom OC that would fire CollectionChanged
when one of the points changed) of the points. The property would in its OnChanged
update the main Points
property of the Polygon
.
I guess this could work, but I'm not sure whether it would be fast enough for whatever you are trying to do. Tou would still have to create subclasses of all the shapes you would want to use, but you wouldn't have to create them all from scratch.